{"title":"面向对象仿真","authors":"P. Fishwick","doi":"10.1145/47874.1108791","DOIUrl":null,"url":null,"abstract":"The words \"object\" and \"paradigm\" are widely used within existing computer science literature; however, when one speaks of \"object-oriented paradigm\" or \"object-oriented programming,\" one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed \"methods\" may be activated via object to object message transmission -- object A sends a message to another object B that might say, \"I am moving towards you at a rate of 20 meters/sec.\" Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored \"within\" an object's frame or definition.","PeriodicalId":138785,"journal":{"name":"ACM Sigsim Simulation Digest","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1988-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Object Oriented Simulation\",\"authors\":\"P. Fishwick\",\"doi\":\"10.1145/47874.1108791\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The words \\\"object\\\" and \\\"paradigm\\\" are widely used within existing computer science literature; however, when one speaks of \\\"object-oriented paradigm\\\" or \\\"object-oriented programming,\\\" one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed \\\"methods\\\" may be activated via object to object message transmission -- object A sends a message to another object B that might say, \\\"I am moving towards you at a rate of 20 meters/sec.\\\" Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored \\\"within\\\" an object's frame or definition.\",\"PeriodicalId\":138785,\"journal\":{\"name\":\"ACM Sigsim Simulation Digest\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1988-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Sigsim Simulation Digest\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/47874.1108791\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Sigsim Simulation Digest","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/47874.1108791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The words "object" and "paradigm" are widely used within existing computer science literature; however, when one speaks of "object-oriented paradigm" or "object-oriented programming," one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed "methods" may be activated via object to object message transmission -- object A sends a message to another object B that might say, "I am moving towards you at a rate of 20 meters/sec." Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored "within" an object's frame or definition.