面向对象仿真

P. Fishwick
{"title":"面向对象仿真","authors":"P. Fishwick","doi":"10.1145/47874.1108791","DOIUrl":null,"url":null,"abstract":"The words \"object\" and \"paradigm\" are widely used within existing computer science literature; however, when one speaks of \"object-oriented paradigm\" or \"object-oriented programming,\" one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed \"methods\" may be activated via object to object message transmission -- object A sends a message to another object B that might say, \"I am moving towards you at a rate of 20 meters/sec.\" Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored \"within\" an object's frame or definition.","PeriodicalId":138785,"journal":{"name":"ACM Sigsim Simulation Digest","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1988-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Object Oriented Simulation\",\"authors\":\"P. Fishwick\",\"doi\":\"10.1145/47874.1108791\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The words \\\"object\\\" and \\\"paradigm\\\" are widely used within existing computer science literature; however, when one speaks of \\\"object-oriented paradigm\\\" or \\\"object-oriented programming,\\\" one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed \\\"methods\\\" may be activated via object to object message transmission -- object A sends a message to another object B that might say, \\\"I am moving towards you at a rate of 20 meters/sec.\\\" Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored \\\"within\\\" an object's frame or definition.\",\"PeriodicalId\":138785,\"journal\":{\"name\":\"ACM Sigsim Simulation Digest\",\"volume\":\"9 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1988-06-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"ACM Sigsim Simulation Digest\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/47874.1108791\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Sigsim Simulation Digest","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/47874.1108791","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

“对象”和“范式”这两个词在现有的计算机科学文献中被广泛使用;然而,当人们谈到“面向对象范式”或“面向对象编程”时,指的是使用类层次和继承概念的算法编码方法。仿真中面向对象方法的思想是将算法视为一组对象。过程,通常被称为“方法”,可以通过对象到对象的消息传输来激活——对象A向另一个对象B发送消息,可能会说,“我正以20米/秒的速度向你移动。”然后,对象B可能会通过向模拟中的其他对象发送自己的消息来响应此传入消息。方法存储在对象的框架或定义内。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Object Oriented Simulation
The words "object" and "paradigm" are widely used within existing computer science literature; however, when one speaks of "object-oriented paradigm" or "object-oriented programming," one is referring to a methodology for algorithmic encoding using concepts of class hierarchy and inheritance. The idea of object-oriented methodology within simulation is to treat the algorithm as a set of objects. Procedures, often termed "methods" may be activated via object to object message transmission -- object A sends a message to another object B that might say, "I am moving towards you at a rate of 20 meters/sec." Object B might then respond to this incoming message by sending messages of its own to other objects within the simulation. Methods are stored "within" an object's frame or definition.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信