{"title":"高水平的电脑游戏体验可能导致更高程度的虚拟现实病","authors":"Xavier Hunt, L. Potter","doi":"10.1145/3292147.3292225","DOIUrl":null,"url":null,"abstract":"This paper describes one work-in-progress finding of a larger pilot study, investigating simulator sickness in virtual reality. The investigation asked participants (n = 10) to play though a VR application, and then complete a Simulator Sickness Qestionnaire. Participants were also asked for some demographic data, including rating their level of traditional gaming experience (0 to 5). A weak Spearman correlation between gaming experience and virtual reality sickness was found (rs = 0.56) in this sample group. Two hypotheses on why this correlation may exist are also presented in this paper - one described using the postural instability theory, and the other described with the rest frame hypothesis.","PeriodicalId":309502,"journal":{"name":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","volume":"186 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"High computer gaming experience may cause higher virtual reality sickness\",\"authors\":\"Xavier Hunt, L. Potter\",\"doi\":\"10.1145/3292147.3292225\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes one work-in-progress finding of a larger pilot study, investigating simulator sickness in virtual reality. The investigation asked participants (n = 10) to play though a VR application, and then complete a Simulator Sickness Qestionnaire. Participants were also asked for some demographic data, including rating their level of traditional gaming experience (0 to 5). A weak Spearman correlation between gaming experience and virtual reality sickness was found (rs = 0.56) in this sample group. Two hypotheses on why this correlation may exist are also presented in this paper - one described using the postural instability theory, and the other described with the rest frame hypothesis.\",\"PeriodicalId\":309502,\"journal\":{\"name\":\"Proceedings of the 30th Australian Conference on Computer-Human Interaction\",\"volume\":\"186 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 30th Australian Conference on Computer-Human Interaction\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3292147.3292225\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 30th Australian Conference on Computer-Human Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3292147.3292225","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
High computer gaming experience may cause higher virtual reality sickness
This paper describes one work-in-progress finding of a larger pilot study, investigating simulator sickness in virtual reality. The investigation asked participants (n = 10) to play though a VR application, and then complete a Simulator Sickness Qestionnaire. Participants were also asked for some demographic data, including rating their level of traditional gaming experience (0 to 5). A weak Spearman correlation between gaming experience and virtual reality sickness was found (rs = 0.56) in this sample group. Two hypotheses on why this correlation may exist are also presented in this paper - one described using the postural instability theory, and the other described with the rest frame hypothesis.