高水平的电脑游戏体验可能导致更高程度的虚拟现实病

Xavier Hunt, L. Potter
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引用次数: 7

摘要

本文描述了一项正在进行的大型试点研究的发现,该研究调查了虚拟现实中的模拟器病。调查要求参与者(n = 10)玩VR应用程序,然后完成一份模拟器疾病问卷。参与者还被要求提供一些人口统计数据,包括对他们的传统游戏体验水平进行评级(0到5)。在这个样本组中,游戏体验和虚拟现实疾病之间存在微弱的Spearman相关性(rs = 0.56)。关于为什么这种相关性可能存在的两种假设也在本文中提出-一种描述使用姿势不稳定理论,另一种描述与休息框架假设。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
High computer gaming experience may cause higher virtual reality sickness
This paper describes one work-in-progress finding of a larger pilot study, investigating simulator sickness in virtual reality. The investigation asked participants (n = 10) to play though a VR application, and then complete a Simulator Sickness Qestionnaire. Participants were also asked for some demographic data, including rating their level of traditional gaming experience (0 to 5). A weak Spearman correlation between gaming experience and virtual reality sickness was found (rs = 0.56) in this sample group. Two hypotheses on why this correlation may exist are also presented in this paper - one described using the postural instability theory, and the other described with the rest frame hypothesis.
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