压力与游戏:医学毕业生的生物心理理解

H. Ravish, M. Sharma, Nitin Anand, Aditya Vashisht
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摘要

背景:电子游戏被视为一种管理压力的方式。这项研究调查了玩暴力游戏对压力的影响。材料与方法:采用观察设计对年龄在18 ~ 20岁的04名医学本科生进行应激评估。采用抑郁、焦虑和压力量表中的唾液皮质醇和压力分量表来评估压力。结果:唾液皮质醇和心理量表结果显示暴力游戏玩家存在较高的压力。结论:研究结果表明,需要发展情绪调节方法来管理游戏玩家的压力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Stress and Gaming: Biopsychological Understanding among Medical Graduates
Background: Video games are seen as a modality to manage stress. The study examined the role of playing violent gaming on stress. Materials and Methods: The observational design was used for the assessment of stress among 04 medical undergraduates in the age group of 18 years to 20 years. Salivary cortisol and stress subscale of Depression, Anxiety, and Stress scale were used to assess stress. Results: Salivary cortisol and psychological scale findings revealed the presence of higher stress among violent game players. Conclusions: The findings imply the need to evolve emotional regulation approaches for management of stress among gamers.
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