虚拟现实中隐形传态与固定轨道驾驶的比较

Pall J. Lindal, K. R. Jóhannsdóttir, Unnar Kristjansson, Nina Lensing, Anna Stühmeier, Annika Wohlan, H. Vilhjálmsson
{"title":"虚拟现实中隐形传态与固定轨道驾驶的比较","authors":"Pall J. Lindal, K. R. Jóhannsdóttir, Unnar Kristjansson, Nina Lensing, Anna Stühmeier, Annika Wohlan, H. Vilhjálmsson","doi":"10.1109/VS-Games.2018.8493414","DOIUrl":null,"url":null,"abstract":"Comfortable locomotion in VR based games is crucial. Simulation sickness, caused by fast optical movement, lag or mismatch in forces, threatens this comfort and fosters a negative attitude towards further VR experiences. The design of the locomotion interface has a direct impact on the likelihood of inducing sickness. General paradigms and guidelines are being adopted by the game development community, but more data is needed. We use both subjective and objective methods to compare two common modes of travel, teleportation and driving along a fixed track. Our results show that teleportation causes fewer symptoms of sickness and leaves a more positive impression of VR.","PeriodicalId":264923,"journal":{"name":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":"{\"title\":\"Comparison of Teleportation and Fixed Track Driving in VR\",\"authors\":\"Pall J. Lindal, K. R. Jóhannsdóttir, Unnar Kristjansson, Nina Lensing, Anna Stühmeier, Annika Wohlan, H. Vilhjálmsson\",\"doi\":\"10.1109/VS-Games.2018.8493414\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Comfortable locomotion in VR based games is crucial. Simulation sickness, caused by fast optical movement, lag or mismatch in forces, threatens this comfort and fosters a negative attitude towards further VR experiences. The design of the locomotion interface has a direct impact on the likelihood of inducing sickness. General paradigms and guidelines are being adopted by the game development community, but more data is needed. We use both subjective and objective methods to compare two common modes of travel, teleportation and driving along a fixed track. Our results show that teleportation causes fewer symptoms of sickness and leaves a more positive impression of VR.\",\"PeriodicalId\":264923,\"journal\":{\"name\":\"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"7\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/VS-Games.2018.8493414\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 10th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VS-Games.2018.8493414","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

摘要

在基于VR的游戏中,舒适的运动是至关重要的。由快速光学运动、延迟或不匹配力引起的模拟病威胁到这种舒适感,并培养了对进一步VR体验的消极态度。运动界面的设计直接影响到诱发疾病的可能性。游戏开发社区正在采用通用的范例和指导方针,但还需要更多的数据。我们用主观和客观两种方法来比较两种常见的旅行方式,隐形传态和沿着固定轨道行驶。我们的研究结果表明,瞬间移动导致的疾病症状更少,并给VR留下了更积极的印象。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparison of Teleportation and Fixed Track Driving in VR
Comfortable locomotion in VR based games is crucial. Simulation sickness, caused by fast optical movement, lag or mismatch in forces, threatens this comfort and fosters a negative attitude towards further VR experiences. The design of the locomotion interface has a direct impact on the likelihood of inducing sickness. General paradigms and guidelines are being adopted by the game development community, but more data is needed. We use both subjective and objective methods to compare two common modes of travel, teleportation and driving along a fixed track. Our results show that teleportation causes fewer symptoms of sickness and leaves a more positive impression of VR.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信