复杂接触相互作用的音频纹理合成

Cécile Picard-Limpens, N. Tsingos, F. Faure
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引用次数: 5

摘要

本文提出了一种新的合成方法来产生用于交互仿真的接触声音。为了处理复杂的接触声,引入了表面纹理。环境中物体的视觉纹理被重用为不连续映射,以在连续接触期间创建可听的位置依赖变化。然后实时使用合成剖面为探测对象的模态共振模型提供激励力。与以前的虚拟环境声音合成相比,我们的方法有三个主要优势:(1)解决了复杂的接触相互作用,可以呈现各种各样的声音事件,(2)由于解决方案的紧凑形式,它是快速的,允许以交互速率合成,(3)它提供了几个层次的细节,可以根据所需的精度使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Audio Texture Synthesis for Complex Contact Interactions
This paper presents a new synthesis approach for generating contact sounds for interactive simulations. To address complex contact sounds, surface texturing is introduced. Visual textures of objects in the environment are reused as a discontinuity map to create audible position-dependent variations during continuous contacts. The resulting synthetic profiles are then used in real time to provide an excitation force to a modal resonance model of the sounding objects. Compared to previous sound synthesis for virtual environments, our approach has three major advantages: (1) complex contact interactions are addressed and a large variety of sounding events can be rendered, (2) it is fast due to the compact form of the solution which allows for synthesizing at interactive rates, (3) it provides several levels of detail which can be used depending on the desired precision.
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