渐近良好行为势对策的Logit动力学的亚稳态

Diodato Ferraioli, Carmine Ventre
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引用次数: 0

摘要

一个解决方案概念的收敛速度和稳定性通常分别用“最终”和“永远”来衡量。在最近对这种方法的计算批评之后,我们研究这些时间框架是否可以更新,以使计算的状态“快速”和“足够长”的稳定。Logit动态允许玩家的行为具有不合理性,并且可能需要玩家数量n的指数时间才能收敛到稳定状态(即纯策略配置文件的特定分布)。我们证明了每一个潜在的博弈,其逻辑动力学的行为随着n的增加而不是混沌的,无论参与者的非理性和动力学的起始轮廓如何,在n的一个超多项式阶数内都承认稳定的分布。当参与者不太理性时,这些亚稳态分布的收敛率是n的多项式。我们的证明建立在分割马尔可夫链的新概念上,这可能是独立的兴趣,以及许多相关的技术贡献。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Metastability of the Logit Dynamics for Asymptotically Well-Behaved Potential Games
Convergence rate and stability of a solution concept are classically measured in terms of “eventually” and “forever,” respectively. In the wake of recent computational criticisms to this approach, we study whether these timeframes can be updated to have states computed “quickly” and stable for “long enough”. Logit dynamics allows irrationality in players’ behavior and may take time exponential in the number of players n to converge to a stable state (i.e., a certain distribution over pure strategy profiles). We prove that every potential game, for which the behavior of the logit dynamics is not chaotic as n increases, admits distributions stable for a super-polynomial number of steps in n no matter the players’ irrationality and the starting profile of the dynamics. The convergence rate to these metastable distributions is polynomial in n when the players are not too rational. Our proofs build upon the new concept of partitioned Markov chains, which might be of independent interest, and a number of involved technical contributions.
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