一个教育电子游戏系统的设计

Bokani Mtengi, A. M. Zungeru, Phalaneng Maphane, J. Chuma
{"title":"一个教育电子游戏系统的设计","authors":"Bokani Mtengi, A. M. Zungeru, Phalaneng Maphane, J. Chuma","doi":"10.1145/3362752.3362760","DOIUrl":null,"url":null,"abstract":"The dynamics of learning have evolved over time and continue to change to date because of several reasons that include but not limited to competition for time between formal school curriculum learning and entertainment media such as television and social media, and the growing student teacher ratio that limits interaction of the teacher and his/her students, and as such the notion of a teacher attending to different unique needs of his/her learners remains a pipeline dream for most African governments. As such, we design a system that performs mathematical operation involving addition, subtraction, multiplication, and division (4 mathematical operations) whereby the person who has the highest score will win the game. The system is divided into different sub-circuits. This division includes; Power supply, user input, timing circuit, counter circuit, and display circuits. In the end, a successful prototype was built using an efficient and simple circuit.","PeriodicalId":430178,"journal":{"name":"Proceedings of the 2019 2nd International Conference on Electronics and Electrical Engineering Technology","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-09-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Design of an Educational Electronic Game System\",\"authors\":\"Bokani Mtengi, A. M. Zungeru, Phalaneng Maphane, J. Chuma\",\"doi\":\"10.1145/3362752.3362760\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The dynamics of learning have evolved over time and continue to change to date because of several reasons that include but not limited to competition for time between formal school curriculum learning and entertainment media such as television and social media, and the growing student teacher ratio that limits interaction of the teacher and his/her students, and as such the notion of a teacher attending to different unique needs of his/her learners remains a pipeline dream for most African governments. As such, we design a system that performs mathematical operation involving addition, subtraction, multiplication, and division (4 mathematical operations) whereby the person who has the highest score will win the game. The system is divided into different sub-circuits. This division includes; Power supply, user input, timing circuit, counter circuit, and display circuits. In the end, a successful prototype was built using an efficient and simple circuit.\",\"PeriodicalId\":430178,\"journal\":{\"name\":\"Proceedings of the 2019 2nd International Conference on Electronics and Electrical Engineering Technology\",\"volume\":\"11 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-09-25\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2019 2nd International Conference on Electronics and Electrical Engineering Technology\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3362752.3362760\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2019 2nd International Conference on Electronics and Electrical Engineering Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3362752.3362760","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

随着时间的推移,学习的动力不断发展,直到今天仍在继续变化,原因包括但不限于正规学校课程学习与电视和社交媒体等娱乐媒体之间的时间竞争,以及不断增长的学生与教师比例限制了教师与学生的互动。因此,对于大多数非洲政府来说,让一名教师照顾到他/她的学习者的不同独特需求仍然是一个梦想。因此,我们设计了一个系统,执行包括加、减、乘、除(4个数学运算)在内的数学运算,得分最高的人将赢得游戏。该系统被分成不同的子电路。这一分类包括;电源、用户输入、定时电路、计数器电路和显示电路。最后,利用高效、简单的电路成功构建了一个原型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Design of an Educational Electronic Game System
The dynamics of learning have evolved over time and continue to change to date because of several reasons that include but not limited to competition for time between formal school curriculum learning and entertainment media such as television and social media, and the growing student teacher ratio that limits interaction of the teacher and his/her students, and as such the notion of a teacher attending to different unique needs of his/her learners remains a pipeline dream for most African governments. As such, we design a system that performs mathematical operation involving addition, subtraction, multiplication, and division (4 mathematical operations) whereby the person who has the highest score will win the game. The system is divided into different sub-circuits. This division includes; Power supply, user input, timing circuit, counter circuit, and display circuits. In the end, a successful prototype was built using an efficient and simple circuit.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信