积极社区参与的社交游戏空间

J. Gavin, Ben Kenobi, A. Connor
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引用次数: 6

摘要

本文提出的观点是,社交游戏空间是利用技术和身体来促进社区文化和参与的机会。同地社交游戏与有形界面相结合,提供了积极的参与者粘性和本地电子游戏场景的发展。本文描述了《Rabble Room Arcade》,这是一款结合了定制物理界面设备和多人视频游戏的实验性社交活动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Social Play Spaces for Active Community Engagement
This paper puts forward the perspective that social play spaces are opportunities to utilise both technology and body for the benefit of community culture and engagement. Co-located social gaming coupled with tangible interfaces offer active participant engagement and the development of the local video game scene. This paper includes a descriptive account of Rabble Room Arcade, an experimental social event combining custom-built physical interface devices and multiplayer video games.
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