用多模态条件生成建模增强基于游戏的学习环境中的影响检测

Nathan L. Henderson, Wookhee Min, Jonathan P. Rowe, James C. Lester
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引用次数: 2

摘要

准确地发现和回应学生的情绪是适应学习环境的关键能力。近年来,人们对用多模态传感器数据建模学生影响的兴趣越来越大。多模态影响检测的一个关键挑战是处理由于噪声、缺失或无效的多模态特征而导致的数据丢失。由于多模态影响检测通常需要大量数据,因此数据丢失会对影响检测器的性能产生强烈的不利影响。为了解决这个问题,我们提出了一个多模态数据输入框架,该框架利用条件生成模型自动输入来自学生与基于游戏的急救医学培训学习环境交互的姿势和交互日志数据。我们研究了两个生成模型,条件生成对抗网络(C-GAN)和条件变分自编码器(C-VAE),它们使用经过不同程度人工数据屏蔽的模态进行训练。生成模型以相应的完整模态为条件,使数据输入过程能够捕获并发模态之间的交互。我们研究了条件生成模型对输入精度的有效性及其对情感检测性能的影响。使用不同数量的人工数据屏蔽来评估每个插入模型,以确定数据缺失如何影响每个插入方法的性能。根据从学生身上获取的模式得出的结果?与基于游戏的学习环境的交互表明,在多模态数据输入框架内的深度条件生成模型与基线输入技术相比,在输入精度和情感检测器性能方面都具有显着的优势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing Affect Detection in Game-Based Learning Environments with Multimodal Conditional Generative Modeling
Accurately detecting and responding to student affect is a critical capability for adaptive learning environments. Recent years have seen growing interest in modeling student affect with multimodal sensor data. A key challenge in multimodal affect detection is dealing with data loss due to noisy, missing, or invalid multimodal features. Because multimodal affect detection often requires large quantities of data, data loss can have a strong, adverse impact on affect detector performance. To address this issue, we present a multimodal data imputation framework that utilizes conditional generative models to automatically impute posture and interaction log data from student interactions with a game-based learning environment for emergency medical training. We investigate two generative models, a Conditional Generative Adversarial Network (C-GAN) and a Conditional Variational Autoencoder (C-VAE), that are trained using a modality that has undergone varying levels of artificial data masking. The generative models are conditioned on the corresponding intact modality, enabling the data imputation process to capture the interaction between the concurrent modalities. We examine the effectiveness of the conditional generative models on imputation accuracy and its impact on the performance of affect detection. Each imputation model is evaluated using varying amounts of artificial data masking to determine how the data missingness impacts the performance of each imputation method. Results based on the modalities captured from students? interactions with the game-based learning environment indicate that deep conditional generative models within a multimodal data imputation framework yield significant benefits compared to baseline imputation techniques in terms of both imputation accuracy and affective detector performance.
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