用Unity 2D实现大象游戏中的A*算法

Ahmad Zuhdi, Imam Ahmad, Ade Dwi Putra
{"title":"用Unity 2D实现大象游戏中的A*算法","authors":"Ahmad Zuhdi, Imam Ahmad, Ade Dwi Putra","doi":"10.31598/sintechjournal.v6i2.1396","DOIUrl":null,"url":null,"abstract":"Video game is a game play which related to interesting User Interface through a picture which processed and transmitted into a video, as it alive and moving. At early 2014, smartphone users were increased, affected to decreasing of computer users.Pathfinding is a route search method. Google maps is one example of an application which using pathfinding method. A* Algorithm through pathfinding method is the development of dijkstra algorithm using heuristic to produce best and optimum solution. So it is possible to discover fastest path without checking in every path. Therefore, the objective of this study is implementing A* algorithm in Great Elephant game. This algorithm can be implemented to the character for discovering nearest route and increase the score easily. Because of the route is in maze form, it will be time wasting to looking for any food. This algorithm help the character to not wasting time in looking for the food. The result study is a game using A* algorithm in the player game which can access in android smartphone. The test result is using ISO 25010 in functionality suitablity aspect and produced 100% success. \n ","PeriodicalId":302091,"journal":{"name":"SINTECH (Science and Information Technology) Journal","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Implementation Of A* Algorithm In A Great Elephant Game With Unity 2D\",\"authors\":\"Ahmad Zuhdi, Imam Ahmad, Ade Dwi Putra\",\"doi\":\"10.31598/sintechjournal.v6i2.1396\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Video game is a game play which related to interesting User Interface through a picture which processed and transmitted into a video, as it alive and moving. At early 2014, smartphone users were increased, affected to decreasing of computer users.Pathfinding is a route search method. Google maps is one example of an application which using pathfinding method. A* Algorithm through pathfinding method is the development of dijkstra algorithm using heuristic to produce best and optimum solution. So it is possible to discover fastest path without checking in every path. Therefore, the objective of this study is implementing A* algorithm in Great Elephant game. This algorithm can be implemented to the character for discovering nearest route and increase the score easily. Because of the route is in maze form, it will be time wasting to looking for any food. This algorithm help the character to not wasting time in looking for the food. The result study is a game using A* algorithm in the player game which can access in android smartphone. The test result is using ISO 25010 in functionality suitablity aspect and produced 100% success. \\n \",\"PeriodicalId\":302091,\"journal\":{\"name\":\"SINTECH (Science and Information Technology) Journal\",\"volume\":\"6 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-08-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"SINTECH (Science and Information Technology) Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31598/sintechjournal.v6i2.1396\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"SINTECH (Science and Information Technology) Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31598/sintechjournal.v6i2.1396","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

电子游戏是一种与有趣的用户界面相关的游戏玩法,通过图像处理并传输到视频中,因为它是活的和移动的。2014年初,智能手机用户增加,电脑用户减少。寻路是一种路径搜索方法。谷歌地图是使用寻路方法的应用程序的一个例子。A*算法通过寻径法是对dijkstra算法的发展,利用启发式方法产生最优解。所以不需要检查每条路径就可以发现最快的路径。因此,本研究的目标是在大象游戏中实现A*算法。该算法可以实现对字符进行最近路由的发现,并且可以很容易地提高分数。由于路线是迷宫形式,寻找食物会浪费时间。这个算法帮助角色不浪费时间去寻找食物。本研究的结果是一个在玩家游戏中使用a *算法的游戏,可以在android智能手机上访问。测试结果是在功能适用性方面使用ISO 25010,并取得了100%的成功。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Implementation Of A* Algorithm In A Great Elephant Game With Unity 2D
Video game is a game play which related to interesting User Interface through a picture which processed and transmitted into a video, as it alive and moving. At early 2014, smartphone users were increased, affected to decreasing of computer users.Pathfinding is a route search method. Google maps is one example of an application which using pathfinding method. A* Algorithm through pathfinding method is the development of dijkstra algorithm using heuristic to produce best and optimum solution. So it is possible to discover fastest path without checking in every path. Therefore, the objective of this study is implementing A* algorithm in Great Elephant game. This algorithm can be implemented to the character for discovering nearest route and increase the score easily. Because of the route is in maze form, it will be time wasting to looking for any food. This algorithm help the character to not wasting time in looking for the food. The result study is a game using A* algorithm in the player game which can access in android smartphone. The test result is using ISO 25010 in functionality suitablity aspect and produced 100% success.  
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信