三国文化背景下儿童早期教育游戏——茅草船借箭

Hui Liang, Fanyu Bao, Yusheng Sun, Qian Zhang, Mingge Pan, Jian Chang
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引用次数: 0

摘要

最近的研究表明,儿童的策略能力可以通过游戏来提高。为了提高策略能力、运动协调能力和对历史知识的理解,我们设计了一个能力训练游戏——用茅草船借箭。为了提高儿童的学习效率,我们使用深度运动感知技术作为人机交互工具。我们的系统可以让孩子们控制船只的运动,并通过手势与虚拟环境中的虚拟物体进行互动。我们可以提供一些战略选择,比如天气、设备等。在这种新的教育游戏模式下,儿童的策略和运动协调能力得到了提高,对历史知识的理解也得到了加强。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Children’s Early Educational Game under the Background of Chinese Three Kingdoms Culture — To Borrow Arrows with Thatched Boats
Recent research has shown that children’s strategic ability can be improved with game. To improve strategic ability, motor coordination ability and the understanding of historical knowledge, we design an ability training game — to borrow arrows with thatched boats. In order to improve children’s learning efficiency, we use deep motion perception technology as a human-computer interaction tool. Our system can allow children to control the movement of boats and interact with virtual objects in the virtual environment through hand-gesture. We can provide some strategic options, such as weather, equipment, etc. Under this new mode of educational game, children’s strategic and motor coordination abilities are improved, and their understanding of historical knowledge can be also enhanced.
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