在家庭环境中解决问题的交互式web会话

Heng Cui, E. Biersack
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引用次数: 18

摘要

家庭客户可以使用他们的互联网接入来实现不同的目的,例如通过P2P应用程序共享文件、玩游戏或浏览网页;最后一个是本次工作的重点。在浏览Web时,单击URL和呈现Web页面之间所经过的时间(称为页面加载时间)是关键的性能指标。当页面加载时间超过几秒钟时,用户体验将受到严重影响。我们开发了一个三层系统,它(i)在浏览器中捕获测量页面加载时间所需的事件(ii)在网络访问时捕获所有传入和传出数据包,以及(iii)将在不同机器上进行的测量关联起来。数据包级别的捕获允许我们计算影响页面加载时间的各种步骤的贡献,例如DNS解析、服务器响应时间、数据传输时间。将共享网络元素主要部分的不同机器上的观察结果关联起来,可以帮助确定高页面加载时间的根本原因。我们将介绍我们系统的体系结构,并举例说明其用法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Trouble shooting interactive web sessions in a home environment
Home clients can use their access to the Internet for different purposes such as file sharing via P2P applications, gaming, or Web browsing; the last one is the focus of this work. When browsing the Web, the time elapsed between the click on a URL and the rendering of the Web page, referred to as page load time, is the key performance metric. When the page load time is higher than a few seconds, the user experience suffers significantly. We have developed a three-tier system that (i) captures in the browser the events necessary to measure the page load time (ii) captures at the network access all incoming and outgoing packets, and (iii) correlates the measurements made at different machines. The capture at packet level allows us to compute the contribution of the various steps that affect the page load time such as DNS resolution, server response time, data transfer time. Correlating the observations made at different machines that share a major part of the network elements can help identifying the root causes for high page load times. We will present the architecture of our system and some examples that illustrate its use.
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