C. I. Sedano, C. Schweikert, Mikko Vinni, A. Harfield
{"title":"通过触摸、声音和游戏,激发人们对户外画廊展览的兴趣","authors":"C. I. Sedano, C. Schweikert, Mikko Vinni, A. Harfield","doi":"10.1145/3283458.3283533","DOIUrl":null,"url":null,"abstract":"The proposed installation aims to attract attention to and trigger interest in an outdoor exhibition through a memory game. Participants will interact with the installation by touching one of four touch-sensitive panels. Light and sound (outputs) are used to indicate which panel should be touched (inputs). The installation was first tested in Finland. Through the set up in Namibia we want to explore aspects such as sustainability and cross-cultural informal learning experience.","PeriodicalId":186364,"journal":{"name":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","volume":"323 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Triggering interest in outdoor gallery exhibitions through touch, sound and games\",\"authors\":\"C. I. Sedano, C. Schweikert, Mikko Vinni, A. Harfield\",\"doi\":\"10.1145/3283458.3283533\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The proposed installation aims to attract attention to and trigger interest in an outdoor exhibition through a memory game. Participants will interact with the installation by touching one of four touch-sensitive panels. Light and sound (outputs) are used to indicate which panel should be touched (inputs). The installation was first tested in Finland. Through the set up in Namibia we want to explore aspects such as sustainability and cross-cultural informal learning experience.\",\"PeriodicalId\":186364,\"journal\":{\"name\":\"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities\",\"volume\":\"323 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-03\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3283458.3283533\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Second African Conference for Human Computer Interaction: Thriving Communities","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3283458.3283533","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Triggering interest in outdoor gallery exhibitions through touch, sound and games
The proposed installation aims to attract attention to and trigger interest in an outdoor exhibition through a memory game. Participants will interact with the installation by touching one of four touch-sensitive panels. Light and sound (outputs) are used to indicate which panel should be touched (inputs). The installation was first tested in Finland. Through the set up in Namibia we want to explore aspects such as sustainability and cross-cultural informal learning experience.