GPU上的布朗动力学模拟:虚拟胶体悬浮液

C. T. Tran, B. Crespin, M. Cerbelaud, A. Videcoq
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引用次数: 6

摘要

在软物质和材料科学领域,布朗动力学模拟经常被用来描述和研究胶体粒子的运动和聚集。在本文中,我们主要研究在单个GPU上加速计算的邻域搜索问题。通过引入一种新的动态测试,我们对一类粒子的方法优于现有的实现。对于双峰尺寸分布,我们还引入了一种新的算法,将大颗粒和小颗粒的计算分开,以避免已知限制扩散位移的额外摩擦。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Brownian Dynamics Simulation on the GPU: Virtual Colloidal Suspensions
Brownian Dynamics simulations are frequently used to describe and study the motion and aggregation of colloidal particles, in the field of soft matter and material science. In this paper, we focus on the problem of neighbourhood search to accelerate computations on a single GPU. Our approach for one kind of particle outperforms existing implementations by introducing a novel dynamic test. For bimodal size distributions we also introduce a new algorithm that separates computations for large and small particles, in order to avoid additional friction that is known to restrict diffusive displacements.
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