教育中的增强现实——案例、地点和潜力

M. Bower, C. Howe, Nerida McCredie, A. Robinson, D. Grover
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引用次数: 259

摘要

正如我们所知,增强现实将深刻地改变教育。将富媒体覆盖到现实世界中,以便通过手机和平板电脑等支持网络的设备观看,这意味着学生可以在需要的确切时间和地点获得信息。这有可能通过为学生提供“完美定位的脚手架”来减少认知超载,并使他们能够以一系列其他方式学习。本文将回顾增强现实在主流社会和教育中的应用,并讨论该技术提供的教学潜力。基于增强现实在教育中的信息传递应用的普及,我们认为让学生设计增强现实体验以发展他们的高阶思维能力的优点。本文介绍了在高中视觉艺术中使用增强现实技术进行“通过设计学习”的案例研究,并提供了学生工作样本和他们的反馈,表明这种方法导致了高水平的独立思考、创造力和批判性分析。最后,本文建立了增强现实的未来展望,并制定了未来的研究议程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Augmented reality in Education — Cases, places, and potentials
Augmented Reality is poised to profoundly transform Education as we know it. The capacity to overlay rich media onto the real-world for viewing through web-enabled devices such as phones and tablet devices means that information can be made available to students at the exact time and place of need. This has the potential to reduce cognitive overload by providing students with `perfectly situated scaffolding', as well as enable learning in a range of other ways. This paper will review uses of Augmented Reality both in mainstream society and in education, and discuss the pedagogical potentials afforded by the technology. Based on the prevalence of information delivery uses of Augmented Reality in Education, we argue the merit of having students design Augmented Reality experiences in order to develop their higher order thinking capabilities. A case study of `learning by design' using Augmented Reality in high school Visual Art is presented, with samples of student work and their feedback indicating that the approach resulted in high levels of independent thinking, creativity and critical analysis. The paper concludes by establishing a future outlook for Augmented Reality and setting a research agenda going forward.
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