使用基于视口的新技术对无限画布上的协作进行网络使用优化

S. Maheshwari, P. R. Shandilya, N. S. Naidu
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引用次数: 0

摘要

无限画布允许用户在二维或三维空间的任何坐标上创作或绘制。创作可以是单一的,也可以是协作的,即远程用户可以同时实时创建内容。在无限画布上协作的情况下,用户可能会收到在另一个视图上执行的不相关的操作,这些操作对他/她来说是不可见的。这会使网络充斥着未使用的消息。无限画布上的当前对象锁定方法通过服务器向所有协作者发送连续的数据,从而向他们发送多个传入的画布更新请求。我们的技术改进了请求、锁定和冲突的数量,从而在无限画布上呈现了一个优化的协作系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Network usage optimization for collaboration on an infinite canvas with a viewport based novel technique
An infinite canvas allows users to author or draw at any co-ordinate in a two or three dimension space. The authoring can be singular or collaborative i.e. remote users can simultaneously create content in real-time. In case of collaboration on an infinite canvas, a user may receive unrelated actions performed on another viewport which are not visible to him/her. This floods the network with unused messages. Current object locking approach on an infinite canvas sends continuous data to all the collaborators through server and hence floods them with multiple incoming canvas update requests. Our technique improves upon the number of requests, locking, and conflicts, and thereby presents an optimized collaborative system on infinite canvas.
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