{"title":"一种虚拟现实运动物体的一致显示方法","authors":"V. Y. Kharitonov","doi":"10.1109/DepCoS-RELCOMEX.2008.14","DOIUrl":null,"url":null,"abstract":"Distributed virtual reality systems are a new step in the development of interactive 3d-graphics applications, allowing geographically remote users to interact in a shared virtual environment, as if they situated in one room. The realism of userpsilas experience in such systems depends not only on the quality of graphics, but also on the underlying networking mechanisms. These mechanisms should provide consistent users interaction, eliminating the problems of a particular network. Especially, consistent displaying of virtual reality objects should be achieved. In this paper the main principles of distributed virtual reality systems design are explored. Special attention is drawn to the reliability issues of such systems in terms of consistent interaction. An approach to consistent displaying of virtual reality moving objects is proposed. It allows to reduce influence of hardware limitations and the overall network workload through a more flexible way of network traffic management taking into account the movement dynamics of the objects.","PeriodicalId":167937,"journal":{"name":"2008 Third International Conference on Dependability of Computer Systems DepCoS-RELCOMEX","volume":"77 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":"{\"title\":\"An Approach to Consistent Displaying of Virtual Reality Moving Objects\",\"authors\":\"V. Y. Kharitonov\",\"doi\":\"10.1109/DepCoS-RELCOMEX.2008.14\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Distributed virtual reality systems are a new step in the development of interactive 3d-graphics applications, allowing geographically remote users to interact in a shared virtual environment, as if they situated in one room. The realism of userpsilas experience in such systems depends not only on the quality of graphics, but also on the underlying networking mechanisms. These mechanisms should provide consistent users interaction, eliminating the problems of a particular network. Especially, consistent displaying of virtual reality objects should be achieved. In this paper the main principles of distributed virtual reality systems design are explored. Special attention is drawn to the reliability issues of such systems in terms of consistent interaction. An approach to consistent displaying of virtual reality moving objects is proposed. It allows to reduce influence of hardware limitations and the overall network workload through a more flexible way of network traffic management taking into account the movement dynamics of the objects.\",\"PeriodicalId\":167937,\"journal\":{\"name\":\"2008 Third International Conference on Dependability of Computer Systems DepCoS-RELCOMEX\",\"volume\":\"77 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2008-06-26\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"3\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2008 Third International Conference on Dependability of Computer Systems DepCoS-RELCOMEX\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/DepCoS-RELCOMEX.2008.14\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 Third International Conference on Dependability of Computer Systems DepCoS-RELCOMEX","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/DepCoS-RELCOMEX.2008.14","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
An Approach to Consistent Displaying of Virtual Reality Moving Objects
Distributed virtual reality systems are a new step in the development of interactive 3d-graphics applications, allowing geographically remote users to interact in a shared virtual environment, as if they situated in one room. The realism of userpsilas experience in such systems depends not only on the quality of graphics, but also on the underlying networking mechanisms. These mechanisms should provide consistent users interaction, eliminating the problems of a particular network. Especially, consistent displaying of virtual reality objects should be achieved. In this paper the main principles of distributed virtual reality systems design are explored. Special attention is drawn to the reliability issues of such systems in terms of consistent interaction. An approach to consistent displaying of virtual reality moving objects is proposed. It allows to reduce influence of hardware limitations and the overall network workload through a more flexible way of network traffic management taking into account the movement dynamics of the objects.