数据传播的网络编码:不是你知道什么,而是你的邻居不知道什么

D. Lucani, F. Fitzek, M. Médard, M. Stojanovic
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引用次数: 30

摘要

我们提出了一种线性网络编码方案,可以在任意网络中传播有限数量的数据包。该设置假定有一个包擦除通道、槽时间,并且节点不能同时发送和接收信息。当所有终端都能解码原始数据包时,传播过程就完成了。我们还假设对每个节点上的信息有完美的了解,但不一定对通道有完美的了解。一个集中的控制器决定哪些节点应该传输,向哪一组接收节点发送,以及应该广播哪些信息。我们证明了这个问题可以被认为是一个难以解决的调度问题。因此,我们考虑使用贪婪算法,它只考虑系统的当前状态来做出决策。所提出的算法试图最大化每个时隙对网络的影响,即最大化从每个主动发送器发送的编码数据包中受益的节点数量。我们表明,就完成传输的时隙数量而言,我们的方案比在每个时隙选择具有更多信息的节点作为发送器的方案要好得多。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Network coding for data dissemination: it is not what you know, but what your neighbors don't know
We propose a linear network coding scheme to disseminate a finite number of data packets in arbitrary networks. The setup assumes a packet erasure channel, slotted time, and that nodes cannot transmit and receive information simultaneously. The dissemination process is completed when all terminals can decode the original data packets. We also assume a perfect knowledge of the information at each of the nodes, but not necessarily a perfect knowledge of the channel. A centralized controller decides which nodes should transmit, to what set of receiver nodes, and what information should be broadcasted. We show that the problem can be thought of as a scheduling problem, which is hard to solve. Thus, we consider the use of a greedy algorithm that only takes into account the current state of the system to make a decision. The proposed algorithm tries to maximize the impact on the network at each slot, i.e. maximize the number of nodes that will benefit from the coded packet sent by each active transmitter. We show that our scheme is considerably better, in terms of the number of slots to complete transmission, than schemes that choose the node with more information as the transmitter at every time slot.
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