{"title":"如何开始电子游戏开发","authors":"Junior Rojas","doi":"10.1109/SIBGRAPI-T.2013.10","DOIUrl":null,"url":null,"abstract":"This survey provides an overview of various aspects involved in game development. It describes some general concepts, with emphasis on game engine architecture as well as specific technologies related to the described concepts. Covered topics include game graphics rendering, collision detection, physics, artificial intelligence, scripting and game editors.","PeriodicalId":403219,"journal":{"name":"2013 26th Conference on Graphics, Patterns and Images Tutorials","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-08-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Getting Started with Videogame Development\",\"authors\":\"Junior Rojas\",\"doi\":\"10.1109/SIBGRAPI-T.2013.10\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This survey provides an overview of various aspects involved in game development. It describes some general concepts, with emphasis on game engine architecture as well as specific technologies related to the described concepts. Covered topics include game graphics rendering, collision detection, physics, artificial intelligence, scripting and game editors.\",\"PeriodicalId\":403219,\"journal\":{\"name\":\"2013 26th Conference on Graphics, Patterns and Images Tutorials\",\"volume\":\"12 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-08-05\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2013 26th Conference on Graphics, Patterns and Images Tutorials\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/SIBGRAPI-T.2013.10\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 26th Conference on Graphics, Patterns and Images Tutorials","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SIBGRAPI-T.2013.10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
This survey provides an overview of various aspects involved in game development. It describes some general concepts, with emphasis on game engine architecture as well as specific technologies related to the described concepts. Covered topics include game graphics rendering, collision detection, physics, artificial intelligence, scripting and game editors.