训练数据源识别的最佳取证和反取证策略

M. Barni, B. Tondi
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引用次数: 9

摘要

为了给多媒体取证提供数学背景,我们引入了带有训练数据的源识别游戏。该游戏模拟了一个场景,在这个场景中,法医分析师必须决定测试序列是否来自源X。反过来,攻击者获取由不同来源生成的序列,并以这种方式修改它以引起分类错误。只有通过一个或多个训练序列才能知道源X。在分析者只依赖检验序列的一阶统计量的假设下,导出了博弈的渐近纳什均衡。给出了结果的几何解释,并与已知来源的类似游戏版本进行了比较。通过对两个版本的比较,我们可以发现这两款游戏的异同之处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Optimum forensic and counter-forensic strategies for source identification with training data
In the attempt to provide a mathematical background to multimedia forensics, we introduce the source identification game with training data. The game models a scenario in which a forensic analyst has to decide whether a test sequence has been drawn from a source X or not. In turn, the adversary takes a sequence generated by a different source a modifies it in such a way to induce a classification error. The source X is known only through one or more training sequences. We derive the asymptotic Nash equilibrium of the game under the assumption that the analyst relies only on first order statistics of the test sequence. A geometric interpretation of the result is given together with a comparison with a similar version of the game with known sources. The comparison between the two versions of the games gives interesting insights into the differences and similarities of the two games.
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