在虚拟环境中唤起和评估浩瀚

Greg Rauhoeft, Markus Leyrer, W. Thompson, Jeanine K. Stefanucci, R. Klatzky, B. Mohler
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引用次数: 7

摘要

许多人都经历过巨大的感觉,当视觉空间似乎没有限制地向你延伸时,让你觉得自己是空间中的一个小元素。200多年来,人们一直在写关于这种体验的文章,例如说浩瀚对于敬畏的体验很重要[Mikulak 2015]。然而,在实证研究中,“浩瀚”很少受到关注。具体来说,目前还不清楚视觉刺激的哪些方面有助于感知广阔。这可能是由于固有的困难,在呈现各种各样的刺激,而只改变特定的视觉线索。使用虚拟现实解决了这些困难,因为这项技术提供了对呈现的视觉刺激的精确控制。在这里,我们研究是否可以使用虚拟现实唤起广阔的感觉,并探索潜在的客观措施来评估广阔。在这个实验中,我们使用了三种不同的测量方法:1)角色高度调整任务,参与者必须调整角色的高度,使其与从远处看自己的身高相等;2)距离估计任务;3)主观广阔度评级任务。这些任务在四种环境中进行:平原(用于地面和天空表面的所有后续环境),森林,山脉以及山脉和森林环境的组合。我们的研究结果表明,在虚拟环境中确实可以不同程度地体验到广阔的感觉,这表明VR作为探索广阔感知的工具的潜力。然而,综合这些结果表明,对浩瀚的感知是一个相当复杂的概念。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evoking and assessing vastness in virtual environments
Many have experienced vastness, the feeling when the visual space seems to extend without limits away from you, making you feel like a small element within the space. For over 200 years, people have been writing about this experience, for example stating that vastness is important to the experience of awe [Mikulak 2015]. Yet vastness has received little attention in empirical research. Specifically, it is unknown which aspects of the visual stimulus contribute to perceived vastness. This may be due to the inherent difficulties in presenting a variety of vast stimuli while varying only specific visual cues. Using virtual reality addresses these difficulties, as this technology provides precise control over the presented visual stimuli. Here we investigate whether the feeling of vastness can be evoked using virtual reality and explore potential objective measures to assess vastness. We used three different measures during this experiment: 1) An avatar height adjustment task where participants had to adjust an avatar to be equivalent to their own height as viewed from a distance, 2) a distance estimation task and 3) a subjective vastness rating task. These tasks were performed in four environments: a plain (used in all subsequent environments for the ground and sky surfaces), a forest, a mountain and the mountain and forest environments combined. Our results indicate that the feeling of vastness can indeed be experienced to various degrees in virtual environments, demonstrating the potential of VR as a tool for exploring the perception of vastness. Yet the results combined suggest that the percept of vastness is a rather complex construct.
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