编程学习的情境化:虚拟环境研究

M. Esteves, B. Fonseca, L. Morgado, P. Martins
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引用次数: 21

摘要

本文提出了一项关于利用三维虚拟世界第二人生(SL)来可视化和情境化计算机编程学习的研究。SL允许学生使用林登脚本语言(Linden Scripting Language, LSL)创建3D对象,并对其行为进行编程,处理数据,并与外部服务器进行交互。林登脚本语言是一种具有类似c的语法和状态机的语言。脚本可以并发执行,几个学生可以同时处理同一个对象和/或脚本。通过行动研究,我们探索和分析了SL在计算机科学本科课程中介绍计算机编程的教与学的潜力。我们相信这个虚拟环境有潜力帮助学生,因为它提供了一个程序执行的即时视觉反馈。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Contextualization of programming learning: A virtual environment study
In this paper, it is presented a study concerning about the use of the three-dimensional virtual world Second Life (SL) to visualize and contextualize the learning of computer programming. SL allows students to use avatars to create 3D objects and program their behaviours, process data, and interact with external servers, using Linden Scripting Language (LSL), a language with C-like syntax and a state machine. Scripts can execute concurrently, and several students can simultaneously work over the same object and/or script. Through action research, we explore and analyse the potential of SL for teaching-learning introductory computer programming in computer science undergraduate courses. We believe this virtual environment has potential to help students, since it presents an immediately visual feedback of the program execution.
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