{"title":"健康和健身移动应用的游戏化实验","authors":"Ignatius Kenny Buntoro, R. Kosala","doi":"10.1109/AIT49014.2019.9144842","DOIUrl":null,"url":null,"abstract":"Lack of fitness is a growing problem in recent years and it can lead to many non-infectious disease with heart disease as the number one killer. There are many health application available on mobile phones. However, the applications available on the market right now are usually only able to do a specific task, such as calorie tracker or fitness tracker or blood pressure tracker. To maintain or improve health and fitness we need to take into account combination of several factors, which require users to use different applications. In this paper, we developed a mobile application that has combined health-relevant features: a calorie tracker to help user loss or maintain weight, blood pressure and pulse tracker, and fitness tracker. These are three essential factors to help user live a healthy life and prevent heart disease. In addition, we also implemented a simple gamification feature to increase users' motivation to use the application and do the exercises. The experimentation and findings showed that the proposed solution would be beneficial to help people keep a healthy heart and go fit.","PeriodicalId":359410,"journal":{"name":"2019 International Congress on Applied Information Technology (AIT)","volume":"48 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Experimentation of Gamification for Health and Fitness Mobile Application\",\"authors\":\"Ignatius Kenny Buntoro, R. Kosala\",\"doi\":\"10.1109/AIT49014.2019.9144842\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Lack of fitness is a growing problem in recent years and it can lead to many non-infectious disease with heart disease as the number one killer. There are many health application available on mobile phones. However, the applications available on the market right now are usually only able to do a specific task, such as calorie tracker or fitness tracker or blood pressure tracker. To maintain or improve health and fitness we need to take into account combination of several factors, which require users to use different applications. In this paper, we developed a mobile application that has combined health-relevant features: a calorie tracker to help user loss or maintain weight, blood pressure and pulse tracker, and fitness tracker. These are three essential factors to help user live a healthy life and prevent heart disease. In addition, we also implemented a simple gamification feature to increase users' motivation to use the application and do the exercises. The experimentation and findings showed that the proposed solution would be beneficial to help people keep a healthy heart and go fit.\",\"PeriodicalId\":359410,\"journal\":{\"name\":\"2019 International Congress on Applied Information Technology (AIT)\",\"volume\":\"48 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2019-11-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2019 International Congress on Applied Information Technology (AIT)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/AIT49014.2019.9144842\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Congress on Applied Information Technology (AIT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AIT49014.2019.9144842","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Experimentation of Gamification for Health and Fitness Mobile Application
Lack of fitness is a growing problem in recent years and it can lead to many non-infectious disease with heart disease as the number one killer. There are many health application available on mobile phones. However, the applications available on the market right now are usually only able to do a specific task, such as calorie tracker or fitness tracker or blood pressure tracker. To maintain or improve health and fitness we need to take into account combination of several factors, which require users to use different applications. In this paper, we developed a mobile application that has combined health-relevant features: a calorie tracker to help user loss or maintain weight, blood pressure and pulse tracker, and fitness tracker. These are three essential factors to help user live a healthy life and prevent heart disease. In addition, we also implemented a simple gamification feature to increase users' motivation to use the application and do the exercises. The experimentation and findings showed that the proposed solution would be beneficial to help people keep a healthy heart and go fit.