{"title":"LoMAK:一个从KML文件生成位置媒体应用程序的框架","authors":"Trien V. Do, K. Cheverst, I. Gregory","doi":"10.1145/2607023.2610270","DOIUrl":null,"url":null,"abstract":"In this paper, we present the LoMAK framework which enables non-programmers (e.g., people working in the Digital Humanities, History, Geography, Geology and Archaeology areas) to generate locative media mobile apps from KML files, a format that these non-programmers are familiar with. The framework has two primary components: a KML processor web application and an Android mobile 'player' app called LoMAK player. The KML processor parses KML files to: (1) extract points of interest (POI) and their associated media, (2) produce geo-fences for the POIs, and (3) render the PoIs and their geo-fences on a map. The framework also supports the editing of geo-fences, i.e., a new geo-fence can be drawn as a polygon. The POIs and their associated media and geo-fences are then saved as a sharc file on a server. The LoMAK player loads this sharc file to operate as a locative media application.","PeriodicalId":297680,"journal":{"name":"Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-06-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":"{\"title\":\"LoMAK: a framework for generating locative media apps from KML files\",\"authors\":\"Trien V. Do, K. Cheverst, I. Gregory\",\"doi\":\"10.1145/2607023.2610270\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"In this paper, we present the LoMAK framework which enables non-programmers (e.g., people working in the Digital Humanities, History, Geography, Geology and Archaeology areas) to generate locative media mobile apps from KML files, a format that these non-programmers are familiar with. The framework has two primary components: a KML processor web application and an Android mobile 'player' app called LoMAK player. The KML processor parses KML files to: (1) extract points of interest (POI) and their associated media, (2) produce geo-fences for the POIs, and (3) render the PoIs and their geo-fences on a map. The framework also supports the editing of geo-fences, i.e., a new geo-fence can be drawn as a polygon. The POIs and their associated media and geo-fences are then saved as a sharc file on a server. The LoMAK player loads this sharc file to operate as a locative media application.\",\"PeriodicalId\":297680,\"journal\":{\"name\":\"Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems\",\"volume\":\"17 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2014-06-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"4\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2607023.2610270\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2014 ACM SIGCHI symposium on Engineering interactive computing systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2607023.2610270","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
LoMAK: a framework for generating locative media apps from KML files
In this paper, we present the LoMAK framework which enables non-programmers (e.g., people working in the Digital Humanities, History, Geography, Geology and Archaeology areas) to generate locative media mobile apps from KML files, a format that these non-programmers are familiar with. The framework has two primary components: a KML processor web application and an Android mobile 'player' app called LoMAK player. The KML processor parses KML files to: (1) extract points of interest (POI) and their associated media, (2) produce geo-fences for the POIs, and (3) render the PoIs and their geo-fences on a map. The framework also supports the editing of geo-fences, i.e., a new geo-fence can be drawn as a polygon. The POIs and their associated media and geo-fences are then saved as a sharc file on a server. The LoMAK player loads this sharc file to operate as a locative media application.