一种视觉诱发脑信号凝视交互装置的可行性

Baosheng James Hou, J. P. Hansen, Cihan Uyanik, Per Baekgaard, S. Puthusserypady, Jacopo M. Araujo, I. MacKenzie
{"title":"一种视觉诱发脑信号凝视交互装置的可行性","authors":"Baosheng James Hou, J. P. Hansen, Cihan Uyanik, Per Baekgaard, S. Puthusserypady, Jacopo M. Araujo, I. MacKenzie","doi":"10.1145/3517031.3529232","DOIUrl":null,"url":null,"abstract":"A dry-electrode head-mounted sensor for visually-evoked electroencephalogram (EEG) signals has been introduced to the gamer market, and provides wireless, low-cost tracking of a user’s gaze fixation on target areas in real-time. Unlike traditional EEG sensors, this new device is easy to set up for non-professionals. We conducted a Fitts’ law study (N = 6) and found the mean throughput (TP) to be 0.82 bits/s. The sensor yielded robust performance with error rates below 1%. The overall median activation time (AT) was 2.35 s with a minuscule difference between one or nine concurrent targets. We discuss whether the method might supplement camera-based gaze interaction, for example, in gaze typing or wheelchair control, and note some limitations, such as a slow AT, the difficulty of calibration with thick hair, and the limit of 10 concurrent targets.","PeriodicalId":339393,"journal":{"name":"2022 Symposium on Eye Tracking Research and Applications","volume":"27 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-06-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Feasibility of a Device for Gaze Interaction by Visually-Evoked Brain Signals\",\"authors\":\"Baosheng James Hou, J. P. Hansen, Cihan Uyanik, Per Baekgaard, S. Puthusserypady, Jacopo M. Araujo, I. MacKenzie\",\"doi\":\"10.1145/3517031.3529232\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"A dry-electrode head-mounted sensor for visually-evoked electroencephalogram (EEG) signals has been introduced to the gamer market, and provides wireless, low-cost tracking of a user’s gaze fixation on target areas in real-time. Unlike traditional EEG sensors, this new device is easy to set up for non-professionals. We conducted a Fitts’ law study (N = 6) and found the mean throughput (TP) to be 0.82 bits/s. The sensor yielded robust performance with error rates below 1%. The overall median activation time (AT) was 2.35 s with a minuscule difference between one or nine concurrent targets. We discuss whether the method might supplement camera-based gaze interaction, for example, in gaze typing or wheelchair control, and note some limitations, such as a slow AT, the difficulty of calibration with thick hair, and the limit of 10 concurrent targets.\",\"PeriodicalId\":339393,\"journal\":{\"name\":\"2022 Symposium on Eye Tracking Research and Applications\",\"volume\":\"27 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-06-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2022 Symposium on Eye Tracking Research and Applications\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/3517031.3529232\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 Symposium on Eye Tracking Research and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3517031.3529232","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

一种用于视觉诱发脑电图(EEG)信号的干电极头戴式传感器已被引入游戏玩家市场,并提供无线、低成本的实时跟踪用户注视目标区域的跟踪。与传统的脑电图传感器不同,这种新设备很容易为非专业人员设置。我们进行了菲茨定律研究(N = 6),发现平均吞吐量(TP)为0.82比特/秒。该传感器产生了稳健的性能,误差率低于1%。总的中位激活时间(AT)为2.35 s, 1个或9个并发目标之间的差异极小。我们讨论了该方法是否可以补充基于相机的凝视交互,例如,在凝视输入或轮椅控制中,并注意到一些局限性,例如慢AT,浓密头发的校准难度,以及10个并发目标的限制。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Feasibility of a Device for Gaze Interaction by Visually-Evoked Brain Signals
A dry-electrode head-mounted sensor for visually-evoked electroencephalogram (EEG) signals has been introduced to the gamer market, and provides wireless, low-cost tracking of a user’s gaze fixation on target areas in real-time. Unlike traditional EEG sensors, this new device is easy to set up for non-professionals. We conducted a Fitts’ law study (N = 6) and found the mean throughput (TP) to be 0.82 bits/s. The sensor yielded robust performance with error rates below 1%. The overall median activation time (AT) was 2.35 s with a minuscule difference between one or nine concurrent targets. We discuss whether the method might supplement camera-based gaze interaction, for example, in gaze typing or wheelchair control, and note some limitations, such as a slow AT, the difficulty of calibration with thick hair, and the limit of 10 concurrent targets.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信