实体高度图集:建模和可视化

P. I. N. Santos, Rodrigo de Toledo, M. Gattass
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引用次数: 11

摘要

高度图是一种非常有效的表面表示,最初是为地形建模和可视化而开发的。它们也出现在其他应用程序中,例如介观结构渲染。然而,高度图无法表示悬垂或自折叠表面,以及一些遮挡物体。在本文中,我们提出了一种新的表示来克服这些限制。立体高度映射集用于表示任意立体几何。我们还描述了将多边形网格转换为我们的方案的过程。此外,我们开发了一种可视化算法,能够有效地呈现这种新颖的表示,并使用GPU编程实现它。结果实现了一个数量级的内存节省以及独立于原始网格大小的高性能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Solid height-map sets: modeling and visualization
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostructure rendering. However, height maps are incapable of representing overhangs or self-folding surfaces, as well as several occluding objects. In this paper we propose a novel representation to overcome these limitations. A Solid Height-map Set is used to represent arbitrary solid geometry. We also describe a procedure to convert polygonal meshes into our scheme. In addition, we develop a visualization algorithm capable of efficiently rendering this novel representation and implement it using GPU programming. Results achieve an order of magnitude in memory savings as well as high performance independent of the original mesh size.
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