{"title":"实时体云模拟的优化方法","authors":"Shuiping Zhang, Guanxing Yuan, Bi Wang","doi":"10.1109/ICCECE58074.2023.10135300","DOIUrl":null,"url":null,"abstract":"Addressing the issue of insufficient realism and real-time property of the existing volume cloud simulation, a multi-noise rendering method for simulation optimization is proposed. First of all, in terms of cloud modeling, the Perlin/Worley noise modeling is used to increase cloud diversity; then, Curl noise is also introduced to achieve cloud irregularity. Secondly, with respect to illumination of volume cloud, the dual Henyey-Greenstein phase function is selected for the approximate simulation of Mie scattering, thus overcoming such a shortcoming of the single Henyey-Greenstein phase function as later phase scattering while enhancing the realism and real-time efficiency of illumination. In the end, the improved Raymarching is adopted for rendering, with variable step size and early jump-out to enhance rendering efficiency. According to analysis of the experimental results, the method proposed herein can effectively simulate the effect of volume clouds and guarantee the real-time performance of the system.","PeriodicalId":120030,"journal":{"name":"2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-01-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Optimization Methods for Real-time Volumetric Cloud Simulation\",\"authors\":\"Shuiping Zhang, Guanxing Yuan, Bi Wang\",\"doi\":\"10.1109/ICCECE58074.2023.10135300\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Addressing the issue of insufficient realism and real-time property of the existing volume cloud simulation, a multi-noise rendering method for simulation optimization is proposed. First of all, in terms of cloud modeling, the Perlin/Worley noise modeling is used to increase cloud diversity; then, Curl noise is also introduced to achieve cloud irregularity. Secondly, with respect to illumination of volume cloud, the dual Henyey-Greenstein phase function is selected for the approximate simulation of Mie scattering, thus overcoming such a shortcoming of the single Henyey-Greenstein phase function as later phase scattering while enhancing the realism and real-time efficiency of illumination. In the end, the improved Raymarching is adopted for rendering, with variable step size and early jump-out to enhance rendering efficiency. According to analysis of the experimental results, the method proposed herein can effectively simulate the effect of volume clouds and guarantee the real-time performance of the system.\",\"PeriodicalId\":120030,\"journal\":{\"name\":\"2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE)\",\"volume\":\"23 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-06\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ICCECE58074.2023.10135300\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2023 3rd International Conference on Consumer Electronics and Computer Engineering (ICCECE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICCECE58074.2023.10135300","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Optimization Methods for Real-time Volumetric Cloud Simulation
Addressing the issue of insufficient realism and real-time property of the existing volume cloud simulation, a multi-noise rendering method for simulation optimization is proposed. First of all, in terms of cloud modeling, the Perlin/Worley noise modeling is used to increase cloud diversity; then, Curl noise is also introduced to achieve cloud irregularity. Secondly, with respect to illumination of volume cloud, the dual Henyey-Greenstein phase function is selected for the approximate simulation of Mie scattering, thus overcoming such a shortcoming of the single Henyey-Greenstein phase function as later phase scattering while enhancing the realism and real-time efficiency of illumination. In the end, the improved Raymarching is adopted for rendering, with variable step size and early jump-out to enhance rendering efficiency. According to analysis of the experimental results, the method proposed herein can effectively simulate the effect of volume clouds and guarantee the real-time performance of the system.