{"title":"主动学习对面向对象编程教学的影响:从3D到基于文本的编码转换","authors":"Sean Yang, Hyesung Park, Hong-Kyu Choi","doi":"10.1109/ISEC52395.2021.9763964","DOIUrl":null,"url":null,"abstract":"It is critical to balance fundamental programming concepts and coding skills to develop a skilled IT workforce who can solve complicated real-life problems using technology. Students in an intermediate programming course faced challenges because programming is more than knowing programming language syntax; understand the process and steps to get desired outcomes from inputs and create a code with appropriate data structures. Students who struggled with programming often lose their interest and may drop out of school or change majors.We research teaching methods using a game engine platform with multiple active learning methods. We used learning by collaboration, flipped class, creating a video game, and combining those teaching methods to enhance student programming concepts and skills and lower the programming course’s failure rate. We also traced the long-term effects on students’ learning.","PeriodicalId":329844,"journal":{"name":"2021 IEEE Integrated STEM Education Conference (ISEC)","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-03-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Impact of Active Learning on Object-Oriented Programming Instruction : Transforming from 3D to Text-based coding\",\"authors\":\"Sean Yang, Hyesung Park, Hong-Kyu Choi\",\"doi\":\"10.1109/ISEC52395.2021.9763964\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"It is critical to balance fundamental programming concepts and coding skills to develop a skilled IT workforce who can solve complicated real-life problems using technology. Students in an intermediate programming course faced challenges because programming is more than knowing programming language syntax; understand the process and steps to get desired outcomes from inputs and create a code with appropriate data structures. Students who struggled with programming often lose their interest and may drop out of school or change majors.We research teaching methods using a game engine platform with multiple active learning methods. We used learning by collaboration, flipped class, creating a video game, and combining those teaching methods to enhance student programming concepts and skills and lower the programming course’s failure rate. We also traced the long-term effects on students’ learning.\",\"PeriodicalId\":329844,\"journal\":{\"name\":\"2021 IEEE Integrated STEM Education Conference (ISEC)\",\"volume\":\"33 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-03-13\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"2021 IEEE Integrated STEM Education Conference (ISEC)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1109/ISEC52395.2021.9763964\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 IEEE Integrated STEM Education Conference (ISEC)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISEC52395.2021.9763964","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Impact of Active Learning on Object-Oriented Programming Instruction : Transforming from 3D to Text-based coding
It is critical to balance fundamental programming concepts and coding skills to develop a skilled IT workforce who can solve complicated real-life problems using technology. Students in an intermediate programming course faced challenges because programming is more than knowing programming language syntax; understand the process and steps to get desired outcomes from inputs and create a code with appropriate data structures. Students who struggled with programming often lose their interest and may drop out of school or change majors.We research teaching methods using a game engine platform with multiple active learning methods. We used learning by collaboration, flipped class, creating a video game, and combining those teaching methods to enhance student programming concepts and skills and lower the programming course’s failure rate. We also traced the long-term effects on students’ learning.