虚拟现实的神经全息近眼显示

Suyeon Choi, Manu Gopakumar, Brian Chao, Gunhee Lee, Jonghyun Kim, Gordon Wetzstein
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引用次数: 0

摘要

通过操纵光作为波前,全息显示器有可能彻底改变虚拟现实(VR)和增强现实(AR)系统。这些显示器支持3D焦点提示,视觉舒适,视觉校正能力和高光效率。然而,尽管有令人难以置信的前景,全息显示一直受到图像质量差的阻碍。最近,人工智能驱动的计算机生成全息(CGH)算法已经成为解决这一障碍的一种方法。在原型全息显示器上,我们展示了最近最先进的神经全息算法的进展如何产生具有准确焦点提示的高质量动态3D全息图。在这项工作中所展示的进步旨在为我们的显示器能够完全再现三维虚拟内容的未来提供一瞥。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Neural Holographic Near-eye Displays for Virtual Reality
By manipulating light as a wavefront, holographic displays have the potential to revolutionize virtual reality (VR) and augmented reality (AR) systems. These displays support 3D focus cues for visual comfort, vision correcting capabilities, and high light efficiency. However, despite their incredible promise, holographic displays have consistently been hampered by poor image quality. Recently, artificial intelligence–driven computer-generated holography (CGH) algorithms have emerged as a solution to this obstacle. On a prototype holographic display, we demonstrate how the progress of recent state-of-the-art Neural Holography algorithms can produce high-quality dynamic 3D holograms with accurate focus cues. The advances demonstrated in this work aim to provide a glimpse into a future where our displays can fully reproduce three-dimensional virtual content.
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