使用隐形教练帮助玩家在保持沉浸感的同时达到健身目标

C. Richards
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引用次数: 5

摘要

设计运动游戏有两种方法:设计带有附带练习的游戏,或者设计带有附带游戏的锻炼计划。我们的目标是结合这些方法的优势,通过开发一个无形的教练,修改游戏玩法,以指导训练,同时保持游戏沉浸感。这就提供了引导玩家专注于运动目标的机会,例如以期望的强度骑自行车,或加强弱肌群,同时让玩家保持玩游戏的感觉。在一种新型的力量训练游戏中,我们正在研究隐形教练的设计和效果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Using an invisible coach to help players achieve fitness goals in exergames while retaining immersion
Two approaches to designing exergames exist: design a game with incidental exercise, or design an exercise program with an incidental game. We aim to combine the advantages of these approaches by developing an invisible coach that modifies gameplay in order to guide workouts while maintaining game immersion. This opens opportunities to guide players toward focused exercise goals, such as cycling at a desired intensity, or strengthening a weak muscle group, while allowing players to retain the sense of playing a game. We are investigating the design and efficacy of an invisible coach in the context of a novel strength training game.
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