利用三维模型和运动模型生成语音驱动的说话面部视频

Fei Pan, Dejun Wang, Zonghua Hu, LongYang Yu
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引用次数: 0

摘要

面部表情是面部最重要的特征之一。在之前的无额外驱动信息的语音驱动的有声面部视频生成工作中,现有模型难以直接学习语音到面部特征的映射,导致生成的面部表情质量较差。在本文中,我们提出了一种使用3D模型和动作捕捉来生成语音驱动的面部视频的方法。该方法在模型鲁棒性、对头部大姿态的适应性以及对细粒度面部表情细节的改善等方面表现出良好的性能。我们从语音中学习特征,利用语音拟合3DMM系数重建人脸,并采用基于动作捕获的生成对抗网络,确保生成的人脸纹理细节清晰。在公开可用的数据集VoxCeleb2上,我们的方法在PSNR上达到31.22分,在SSIM上达到0.89分,在FID上达到19.4分,在F_LMD上达到1.96分,优于其他方法。在MEAD数据集上,我们的方法在PSNR上达到30.65,在SSIM上达到0.68,在FID上达到20.5,在SyncNet上达到2.36,在F_LMD上达到2.45,优于其他方法。实验结果表明,该方法有效地增强了语音驱动人脸视频生成模型的鲁棒性,无需额外的驱动信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Generating Talking Facial Videos Driven by Speech Using 3D Model and Motion Model
Facial expression is one of the most important features of a face. In previous works on generating talking facial videos driven by speech without additional driving information, existing models struggled to directly learn the mapping from speech to facial features, resulting in poor quality of generated facial expressions. In this paper, we propose a method for generating speech-driven facial videos using 3D models and motion capture. This method demonstrates good performance in terms of model robustness, adaptation to large head poses, and improvement of fine-grained facial expression details. We learn features from speech, reconstruct the face by fitting 3DMM coefficients using speech, and employ a motion-captured based generative adversarial network to ensure clear facial texture details in the generated faces. On the publicly available dataset VoxCeleb2, our method achieves scores of 31.22 in PSNR, 0.89 in SSIM, 19.4 in FID, and 1.96 in F_LMD, outperforming other methods. On the MEAD dataset, our method achieves scores of 30.65 in PSNR, 0.68 in SSIM, 20.5 in FID, 2.36 in SyncNet, and 2.45 in F_LMD, outperforming other methods. Experimental results demonstrate that our method effectively enhances the model robustness for speech-driven facial video generation without additional driving information.
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