{"title":"眼睑肌电图对视觉控制方法沉浸式体验的生理评价","authors":"Masaki Omata, Satoshi Kagoshima, Yasunari Suzuki","doi":"10.5220/0004719102240231","DOIUrl":null,"url":null,"abstract":"This paper describes that the number of blood-volume pulses (BVP) and the level of skin conductance (SC) increased more with increasing immersive impression with a view control method using eyelid electromyography in virtual environment (VE) than those with a mouse control method. We have developed the view control method and the visual feedback associated with electromyography (EMG) signals of movements of user’s eyelids. The method provides a user with more immersive experiences in a virtual environment because of strong relationship between eyelid movement and visual feedback. This paper reports a physiological evaluation experiment to compare it with a common mouse input method by measuring subjects’ physiological data of their fear of an open high place in a virtual environment. Based on the results, we find the eyelid-movement input method improves the user’s immersive impression more significantly than the mouse input method.","PeriodicalId":326453,"journal":{"name":"International Conference on Physiological Computing Systems","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"A Physiological Evaluation of Immersive Experience of a View Control Method using Eyelid EMG\",\"authors\":\"Masaki Omata, Satoshi Kagoshima, Yasunari Suzuki\",\"doi\":\"10.5220/0004719102240231\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This paper describes that the number of blood-volume pulses (BVP) and the level of skin conductance (SC) increased more with increasing immersive impression with a view control method using eyelid electromyography in virtual environment (VE) than those with a mouse control method. We have developed the view control method and the visual feedback associated with electromyography (EMG) signals of movements of user’s eyelids. The method provides a user with more immersive experiences in a virtual environment because of strong relationship between eyelid movement and visual feedback. This paper reports a physiological evaluation experiment to compare it with a common mouse input method by measuring subjects’ physiological data of their fear of an open high place in a virtual environment. Based on the results, we find the eyelid-movement input method improves the user’s immersive impression more significantly than the mouse input method.\",\"PeriodicalId\":326453,\"journal\":{\"name\":\"International Conference on Physiological Computing Systems\",\"volume\":\"19 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"1900-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Conference on Physiological Computing Systems\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.5220/0004719102240231\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Physiological Computing Systems","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5220/0004719102240231","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
A Physiological Evaluation of Immersive Experience of a View Control Method using Eyelid EMG
This paper describes that the number of blood-volume pulses (BVP) and the level of skin conductance (SC) increased more with increasing immersive impression with a view control method using eyelid electromyography in virtual environment (VE) than those with a mouse control method. We have developed the view control method and the visual feedback associated with electromyography (EMG) signals of movements of user’s eyelids. The method provides a user with more immersive experiences in a virtual environment because of strong relationship between eyelid movement and visual feedback. This paper reports a physiological evaluation experiment to compare it with a common mouse input method by measuring subjects’ physiological data of their fear of an open high place in a virtual environment. Based on the results, we find the eyelid-movement input method improves the user’s immersive impression more significantly than the mouse input method.