双用户座位Buck:使面对面的讨论新颖的汽车界面概念

Holger Salzmann, B. Fröhlich
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引用次数: 32

摘要

汽车行业使用实物座椅模型,这是汽车内部的最小模型,用于在开发过程的早期评估计划内部的各个方面。在虚拟座椅上,用户佩戴头戴式显示器(HMD),该显示器将虚拟汽车内部覆盖在物理座椅上。我们开发了一个双用户虚拟座椅buck系统,允许两个用户分别担任驾驶员和副驾驶员。两名用户都戴着跟踪头戴式显示器,从各自的视角看到虚拟汽车内部,使他们能够与汽车的界面元素进行适当的交互。我们将该系统用于开发、测试和评估未来车型的新型人机界面概念。我们为每个用户提供一个头像,因为两个共处一地的用户需要看到彼此的动作。我们对代表两个用户的不同头部和手部模型的评估表明,即使重点是测试由用户手指操作的界面元素,用户的表示和动作也应该尽可能真实。我们研究的参与者还表示,他们显然更喜欢双用户座椅buck而不是单用户系统,因为它直接支持对新开发界面的功能和问题进行面对面的讨论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Two-User Seating Buck: Enabling Face-to-Face Discussions of Novel Car Interface Concepts
The automotive industry uses physical seating bucks, which are minimal mockups of a car interior, to assess various aspects of the planned interior early in the development process. In a virtual seating buck, users wear a head-mounted display (HMD) which overlays a virtual car interior on a physical seating buck. We have developed a two-user virtual seating buck system, which allows two users to take the role of the driver and co-driver respectively. Both users wear tracked head-mounted displays and see the virtual car interior from the respective view points enabling them to properly interact with the interface elements of a car. We use this system for the development, test and evaluation of novel human-machine interface concepts for future car models. We provide each user with an avatar, since the two co-located users need to see each others' actions. Our evaluation of different head and hand models for representing the two users indicate that the user representations and motions should be as realistic as possible even though the focus is on testing interface elements operated by the users' fingers. The participants of our study also expressed that they clearly prefer the two-user seating buck over a single-user system since it directly supports the face-to-face discussions of features and problems of a newly developed interface.
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