抽象证据:为虚构游戏世界服务的记录过程

Game Stud. Pub Date : 2017-07-01 DOI:10.13016/M2CZ3263T
Aaron Oldenburg
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引用次数: 0

摘要

纪录片制作和电子游戏设计经常以“纪录片游戏”的形式融合在一起,即追求纪录片形式的游戏。本文着眼于创造内容和游戏玩法的相关策略:对于包含不同程度虚构化的游戏,使用记录过程,如采访和现场证据收集。它将讨论现实主义的抽象方法在纪录游戏和传统的纪录片。它还将详细介绍一个原始的设计项目,从文献证据收集开始,以印象派的虚构叙事结束。它将讨论这种方法的好处,以及通过虚构创造一种看似矛盾的现实主义形式。此实验的游戏测试结果将被详细列出,并将建议相关路径以供继续探索。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Abstracting Evidence: Documentary Process in the Service of Fictional Gameworlds
Documentary filmmaking and the design of videogames have often converged in the form of “docugames”, games that aspire to the form of documentary. This paper looks at a related strategy for creating content and gameplay: that of using documentary processes, such as interviews and on-location evidence collection, for games that involve varying levels of fictionalization. It will discuss abstract approaches to the idea of realism in docugames as well as traditional documentary film. It will also detail an original design project that begins with documentary evidence collection and ends with an impressionistic fictionalized narrative. It will discuss the benefits of this approach, and the seemingly paradoxical creation of a form of realism through fictionalization. Playtesting results of this experiment will be detailed and related paths will be suggested for continued exploration.
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