协同设计中的创造力

M. Landoni, P. Díaz
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引用次数: 2

摘要

在这个半天的工作坊中,我们将为艺术及人文学科的同事、设计师和计算机科学家提供一个场所,分享他们在开展协作设计会议时提高创造力水平的经验。我们的目标研究人员对涉及不同类型用户的协作设计感兴趣,包括成人、儿童、青少年和老年人,以及真正的代际体验。我们将听到他们在保持参与者参与和激发他们的个人和社会创造力方面面临的挑战。我们将讨论建立协作设计研究的可行性,这对其成功至关重要,但很少在文献中报道。还有时间去探索更多的理论问题,比如什么时候一项刺激措施是真正发人深省的,而什么时候反而变得势不禁风。我们将讨论如何在这种情况下衡量创造力,以及是否有可能将其与参与者所扮演的特定活动和角色联系起来并归因于此。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creativity in Collaborative Design
With this half-day workshop we will offer a venue to colleagues in Arts and Humanities, designers and computer scientists at large for sharing their experiences about raising creativity levels when running collaborative design sessions. We will target researchers interested in collaborative design involving different types of users including adults, children, teenagers and senior citizens, as much as truly intergenerational experiences. We will hear about the challenges they face in terms of keeping participants engaged and stimulate their individual and social creativity. We will aim at discussing the practicalities of setting up a collaborative design study that are so crucial to its success but rarely reported in literature. There will also be time for exploring more theoretical issues such as when a stimulus is genuinely thought provoking and when instead it becomes overpowering. We will debate on how to measure creativity in this setting and whether it is possible to relate and attribute it to specific activities and roles played by participants.
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