“进步者”:改革前后的方法论运动

I. Zhezhko-Braun
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摘要

在20世纪80 - 90年代广泛使用游戏方法解决问题和发展思维,换句话说,游戏运动是知识分子参与苏联社会转型的一种形式。它始于组织活动游戏(OAG),由哲学家G.P. Shchedrovitsky领导的莫斯科方法论圈创造。本文分析了博彩运动及其影响、效率和社会责任。方法学家实践了几种形式的社会工程活动:OAG组织者-游戏技术员-政治战略家-政治顾问-国家系统的设计者-管理精英的培训师和老师。在那些在研讨会和游戏中受过训练的人中,有许多来自权力第一梯队的现代政治家。方法学家在“改革”时期开始了他们的社会工程活动。本文分析了1987年在英国皇家空军(RAF)的游戏,其中在厂长选举的框架内讨论了民主化的主题。游戏技术人员扮演了“改革先锋”或“进步者”的角色,并提供了他们自己对民主化的解释,这在苏联生活中是不可能实现的。在OAG之后,形成了新的游戏类型:设计、问题实践、模拟、创新等游戏。游戏运动在20世纪90年代末结束。停止游戏运动的外部原因包括:考虑不周的改革计划,苏联的解体以及加强新俄罗斯政府的进程。内部问题包括:游戏技术人员对国家局势的误解,所提出的社会变革机制对俄罗斯社会的社会和政治性质的不充分,民主和民主化的概念被管理概念所取代。随着游戏运动的商业化,它与权力结构相结合,为国家和各种社会运动服务。方法学家已经证明了他们在“进步者”角色上的失败,从这个意义上说,他们分享了苏联知识分子的命运。在社会工程师的角色遭受失败后,方法学家回到卡斯塔利亚,在学术和教学活动的各个领域实践和发展方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
"Progressors": Methodological Movement before and after Perestroika
The widespread use of game methods for solving problems and developing thinking in the 1980s - 1990s, in other words, the game movement, was one of the forms of participation of the intelligentsia in the transformation of Soviet society. It began with organizational-activity games (OAG), created in the Moscow Methodological Circle under the leadership of the philosopher G.P. Shchedrovitsky. The article analyses the gaming movement, its influence, efficiency and social responsibility. Methodologists practiced several forms of social engineering activity: OAG organizer - game technician - political strategist - political consultant - designer of the state system - trainer and teacher of the administrative elite. There are many modern politicians from the first echelon of power among those who have been trained in seminars and games. Methodologists began their social engineering activities during the “Perestroika” period. The article analyzes the game at the RAF (1987), where the theme of democratization was discussed within the framework of the election of the plant director. Game technicians acted as ‘foremen of perestroika’ or ‘progressors’ and offered their own interpretation of democratization, which turned out to be unrealizable in Soviet life. Following the OAG, new types of games were formed: design, problem-practical, simulation, innovation and other games. The gaming movement ended in the late 1990s. Among the external reasons for stopping the gaming movement were: the ill-conceived perestroika program, the collapse of the USSR and the course towards strengthening the new Russian goverment. Among the internal problems are: misunderstanding of the situation in the country by game technicians, the inadequacy of the proposed mechanism for social change to the social and political nature of Russian society, the replacement of the concepts of democracy and democratization with managerial concepts. This ended with the commercialization of the gaming movement, merging it with power structures, serving the state and various social movements. The methodologists have demonstrated their failure in the role of ‘progressors’ and in this sense they have shared the fate of the Soviet intelligentsia. Having suffered a defeat in the role of social engineers, methodologists returned to Castalia to practice and develop methodology in various fields of academic and pedagogical activity.
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