一个严肃的模拟访谈游戏引擎:应用于医患沟通技巧的发展

Jing Guo, N. Singer, R. Bastide
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引用次数: 0

摘要

在本文中,我们提出了一个对话引擎的架构,旨在模拟人类和计算机玩家之间的面试过程。这是许多严肃游戏的核心元素,其教育目标是培养玩家的沟通技巧。我们在AgileDoctor中演示了我们的引擎的使用,这是一个严肃的游戏项目,用于培训医学生和全科医生与患者沟通,从而改善他们的长期关系,提供更高质量的医疗保健。我们提出的对话引擎使用一种通用的方法来结合游戏场景和教育目标。游戏场景由一个模型实例来描述,该模型将一般的医患面谈过程和需要开发的技能形式化。对话引擎能够使用该模型与人类玩家进行具有挑战性的对话,其中缺失的技能是重点。所提出的设计方法不局限于卫生领域,可广泛应用于教育领域。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Serious Game Engine for Interview Simulation: Application to the Development of Doctor-Patient Communication Skills
In this paper we present the architecture of a conversation engine aimed to simulate an interview process between a human and a computer player. This component is a central element of many serious games where educational goal is to develop player communication skills. We demonstrate the use of our engine in AgileDoctor, a serious game project for training medical students and general practitioners to communicate with their patients, so as to improve their long-term relationship and provide a higher quality health care. Our proposed conversation engine uses a generic method to combine the game scenario and the educational objectives. The game scenario is described by an instance of a model that formalizes the general doctor-patient interview process and the skills to develop. The conversation engine is able to use this model to engage a challenging dialogue with a human player where missing skills are focused. The proposed design methodology is not bound to the health domain and is transferable to a large range of educational usages.
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