COM-B模型在儿童户外游戏相关因素和数字干预潜在作用中的应用:系统文献综述

Avin Khalilollahi, D. Kasraian, A. Kemperman, P. van Wesemael
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引用次数: 6

摘要

近年来,儿童在户外玩耍的时间越来越少,这促使学术界和实践界对理解这种行为越来越感兴趣,同时也研究了社会、物理和数字联合干预在刺激儿童户外玩耍方面的有效性。本文提供了一个系统的审查最近的经验证据对儿童的户外游戏行为的相关性,年龄4-12。此外,还探讨了数字干预在刺激儿童户外游戏中的潜在作用。COM-B行为改变模型用于建立数字干预的相关关联和功能。COM-B模型将行为定义为能力、机会和动机这三个要素相互作用的结果。该模型为设计有效的行为改变干预措施提供了基础。本文的贡献是双重的:它提出了将“数字环境”作为COM-B模型的新组成部分的案例,并进一步发展了旨在刺激儿童户外游戏行为的数字干预的不同功能的概念框架。这些发现有助于基于理论的行为改变干预刺激儿童户外玩耍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Application of the COM-B model to the correlates of children’s outdoor playing and the potential role of digital interventions: a systematic literature review
ABSTRACT Children’s reduced engagement in outdoor playing in recent years has contributed to increasing academic and practice interests in understanding this behavior, as well as investigating the effectiveness of combined social, physical and digital interventions on stimulating children’s outdoor playing. This paper provides a systematic review of recent empirical evidence on the correlates of the outdoor playing behavior of children, ages 4–12. In addition, the potential roles of digital interventions in stimulating children’s outdoor playing are explored. The COM-B behavior change model is used to establish relevant correlates and functions of digital interventions. COM-B model defines behavior as the result of an interaction between three components: capability, opportunity and motivation. This model provides a basis for designing effective behavior change interventions. This paper’s contribution is twofold: it presents the case for adding ‘digital environment’ as a new component of the COM-B model, and it further develops a conceptual framework of different functions of digital interventions aiming at stimulating children’s outdoor playing behavior. The findings contribute to the theory-based behavior change interventions stimulating children’s outdoor playing.
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