P.I.A.N.O:通过互动投影增强增强乐器学习

Matthias Weing, Amrei Röhlig, Katja Rogers, Jan Gugenheimer, F. Schaub, Bastian Könings, E. Rukzio, M. Weber
{"title":"P.I.A.N.O:通过互动投影增强增强乐器学习","authors":"Matthias Weing, Amrei Röhlig, Katja Rogers, Jan Gugenheimer, F. Schaub, Bastian Könings, E. Rukzio, M. Weber","doi":"10.1145/2494091.2494113","DOIUrl":null,"url":null,"abstract":"P.I.A.N.O. aims to support learning to play piano with a steep learning curve. In order to achieve this, traditional, hard-to-learn music notation is substituted for an alternative representation of a composition, which is projected directly onto the piano. Furthermore, we propose three different learning modes which support the natural learning process, incorporate live feedback and performance evaluation, as well as the augmentation of the system with aspects of gamification to achieve early experiences of success and prolonged motivation.","PeriodicalId":220524,"journal":{"name":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","volume":"79 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"34","resultStr":"{\"title\":\"P.I.A.N.O.: enhancing instrument learning via interactive projected augmentation\",\"authors\":\"Matthias Weing, Amrei Röhlig, Katja Rogers, Jan Gugenheimer, F. Schaub, Bastian Könings, E. Rukzio, M. Weber\",\"doi\":\"10.1145/2494091.2494113\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"P.I.A.N.O. aims to support learning to play piano with a steep learning curve. In order to achieve this, traditional, hard-to-learn music notation is substituted for an alternative representation of a composition, which is projected directly onto the piano. Furthermore, we propose three different learning modes which support the natural learning process, incorporate live feedback and performance evaluation, as well as the augmentation of the system with aspects of gamification to achieve early experiences of success and prolonged motivation.\",\"PeriodicalId\":220524,\"journal\":{\"name\":\"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication\",\"volume\":\"79 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2013-09-08\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"34\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1145/2494091.2494113\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2494091.2494113","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 34

摘要

P.I.A.N.O.的目标是支持学习曲线陡峭的钢琴。为了实现这一目标,传统的、难以学习的音乐符号被直接投射到钢琴上的另一种表现形式所取代。此外,我们提出了三种不同的学习模式,这些模式支持自然学习过程,包括实时反馈和绩效评估,以及通过游戏化方面对系统进行增强,以获得早期成功体验和长期动机。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
P.I.A.N.O.: enhancing instrument learning via interactive projected augmentation
P.I.A.N.O. aims to support learning to play piano with a steep learning curve. In order to achieve this, traditional, hard-to-learn music notation is substituted for an alternative representation of a composition, which is projected directly onto the piano. Furthermore, we propose three different learning modes which support the natural learning process, incorporate live feedback and performance evaluation, as well as the augmentation of the system with aspects of gamification to achieve early experiences of success and prolonged motivation.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信