{"title":"利用拼图媒体提高学习者对科学学习的学习成绩","authors":"A. Londa, Y. Mete, Berty Sadipun","doi":"10.31539/JOES.V1I2.359","DOIUrl":null,"url":null,"abstract":"The research aims at improving students science achievement at the fourth grade of SDI Bhoanawa 1 South Ende subdistrict, Ende regency. The research design was classroom action research (CAR) with Kemmis Mc Taggart model. The subject of the research was 16 students of class IV B. The techniques to collect the data were observation, documentation, and test. The result showed the improvement of the score for science subject with material \" the benefit of living things\" which was proved by the treatments in cycle I and cycle II. The achievement percentages were 37,5%, 62,5%, dan 100% with average 90, 31. In conclusion, the application of puzzles improved students science learning. \nKeywords: Achievement, Puzzles, Science Learning","PeriodicalId":295407,"journal":{"name":"Journal of Elementary School (JOES)","volume":"62 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Penggunaan Media Puzzle untuk Meningkatkan Hasil Belajar Peserta Didik pada Pembelajaran IPA\",\"authors\":\"A. Londa, Y. Mete, Berty Sadipun\",\"doi\":\"10.31539/JOES.V1I2.359\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The research aims at improving students science achievement at the fourth grade of SDI Bhoanawa 1 South Ende subdistrict, Ende regency. The research design was classroom action research (CAR) with Kemmis Mc Taggart model. The subject of the research was 16 students of class IV B. The techniques to collect the data were observation, documentation, and test. The result showed the improvement of the score for science subject with material \\\" the benefit of living things\\\" which was proved by the treatments in cycle I and cycle II. The achievement percentages were 37,5%, 62,5%, dan 100% with average 90, 31. In conclusion, the application of puzzles improved students science learning. \\nKeywords: Achievement, Puzzles, Science Learning\",\"PeriodicalId\":295407,\"journal\":{\"name\":\"Journal of Elementary School (JOES)\",\"volume\":\"62 1\",\"pages\":\"0\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2018-12-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Elementary School (JOES)\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31539/JOES.V1I2.359\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Elementary School (JOES)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31539/JOES.V1I2.359","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
摘要
本研究旨在提高恩德县南恩德街道SDI Bhoanawa 1小学四年级学生的科学成绩。研究设计采用Kemmis Mc Taggart模式的课堂行动研究(CAR)。本研究以16名四b班学生为研究对象,数据收集方法为观察法、文献法和测试法。结果表明,“生物的益处”材料对理科成绩的提高,在第1和第2周期的处理中得到了证明。成果率分别为37、5%、62、5%和100%,平均为90、31。综上所述,谜题的应用促进了学生的科学学习。关键词:成就,谜题,科学学习
Penggunaan Media Puzzle untuk Meningkatkan Hasil Belajar Peserta Didik pada Pembelajaran IPA
The research aims at improving students science achievement at the fourth grade of SDI Bhoanawa 1 South Ende subdistrict, Ende regency. The research design was classroom action research (CAR) with Kemmis Mc Taggart model. The subject of the research was 16 students of class IV B. The techniques to collect the data were observation, documentation, and test. The result showed the improvement of the score for science subject with material " the benefit of living things" which was proved by the treatments in cycle I and cycle II. The achievement percentages were 37,5%, 62,5%, dan 100% with average 90, 31. In conclusion, the application of puzzles improved students science learning.
Keywords: Achievement, Puzzles, Science Learning