运动(g)现实:CVA后的康复与增强现实

Theo Theunissen, C. Ensink, R. Bakker, N. Keijsers
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引用次数: 2

摘要

许多脑血管意外(CVA)患者患有步态和平衡问题,这对日常功能有很大影响。在临床康复期间,多学科团队使用先进的训练设施帮助患者恢复最佳功能。然而,在出院后,CVA患者很难继续训练以改善甚至维持其感知功能水平。家庭训练的局限性之一是患者没有收到任何关于他们的表现和进步的反馈。由于感觉运动反馈受到干扰,执行反馈在CVA患者中很重要。此外,对其功能水平进展的反馈使患者保持动力。在我们的项目“Movin(g) Reality”中,除了已经存在的模式Train@TheClinic之外,我们正在开发两种模式:Train@Home和Train2Go。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Movin(g) Reality: Rehabilitation after a CVA with Augmented Reality
Many Cerebral Vascular Accident (CVA) patients suffer from gait and balance problems, which have a large impact on daily functioning. During clinical rehabilitation, a multidisciplinary team uses advanced training facilities to help patients regain optimal function. After discharge, however, CVA patients have difficulty to continue training to improve or even maintain their perceived functioning level. One of the limitations of at home training is that patients do not receive any feedback on their performance and progress. Feedback on the execution is important in CVA patients because sensorimotor feedback is disturbed. Moreover, feedback on the progress of their functioning level keeps the patients motivated. Within our project "Movin(g) Reality" we are developing two patterns: Train@Home, and Train2Go in addition to the already existing pattern Train@TheClinic.
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