隐式曲面建模的增量技术

Eric Galin, S. Akkouche
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引用次数: 5

摘要

本文描述了一种由骨架元素构建的隐式曲面的增量多边形化技术。该方法可作为一种交互式建模系统,因为网格是在发生势场变化的空间区域局部更新的。作者依靠空间的八叉树分解结合利普希茨条件来递归细分细胞,直到达到给定的精度水平。时序表明,增量算法显著加快了复杂对象的多边形化过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Incremental techniques for implicit surface modeling
The paper describes an incremental polygonization technique for implicit surfaces built from skeletal elements. The method lends itself as an interactive modeling system as the mesh is updated locally in regions of space where changes in the potential field occurred. The authors rely on an octree decomposition of space combined with Lipschitz conditions to recursively subdivide cells until a given level of precision is reached. Timings show that the incremental algorithm dramatically speeds up the overall polygonization process for complex objects.
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