L. Ciabattoni, G. Comodi, E. Marchegiani, Antonio Sabatelli
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A Gamification Approach For Residential Electricity Demand Decarbonization
Reduction and decarbonization of residential elec-tricity consumption has become a major goal for EU. The use of ICT applications is one of the main drivers to reach this target. In this paper authors introduce a hardware and software solution able to monitor residential electricity consumption, sug-gest energy management/efficiency actions and products, guide and monitor user progresses towards a virtuous energy behavior. Gamification features (charts, badges, achievements) have been then added to the platform in order to enhance the engagement of users.