住宅用电需求脱碳的游戏化方法

L. Ciabattoni, G. Comodi, E. Marchegiani, Antonio Sabatelli
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引用次数: 1

摘要

降低和脱碳居民用电已成为欧盟的主要目标。信息通信技术应用的使用是实现这一目标的主要推动力之一。本文介绍了一种能够监测住宅用电量的硬件和软件解决方案,提出能源管理/效率行动和产品,指导和监测用户朝着良性能源行为的方向发展。为了提高用户粘性,游戏化功能(游戏邦注:如图表、徽章和成就)也被添加到平台中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Gamification Approach For Residential Electricity Demand Decarbonization
Reduction and decarbonization of residential elec-tricity consumption has become a major goal for EU. The use of ICT applications is one of the main drivers to reach this target. In this paper authors introduce a hardware and software solution able to monitor residential electricity consumption, sug-gest energy management/efficiency actions and products, guide and monitor user progresses towards a virtuous energy behavior. Gamification features (charts, badges, achievements) have been then added to the platform in order to enhance the engagement of users.
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