中学数学与科学的游戏化

L. Incikabi, Ibrahim Kepceoglu, Murat Pektas
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引用次数: 2

摘要

游戏化被定义为利用游戏思维和游戏机制吸引用户并解决问题的过程,是一个相当新兴且发展迅速的领域。文献表明,游戏化有助于培养更高层次的认知能力,如解决问题和批判性思维技能。在非游戏情境中使用游戏化可以提高学生的理解力,有助于概念学习,特别是在数学和科学方面。本章介绍了游戏化的概念,包括其教学基础、游戏化与教育环境的整合(重点是数学和科学)、游戏化在科学内容中的示例应用,以及游戏化使用可能方向的未来趋势。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification of Middle School Mathematics and Science
Gamification, defined as the process of game-thinking and game mechanics to engage users and solve problems, is a fairly new and rapidly growing field. Literature suggests that gamification can contribute to develop higher order cognitive abilities such as problem solving and critical thinking skills. Using gamification in non-game situations enhances students' understanding and contributes on conceptual learning, especially in mathematics and science. This chapter introduces the concept of gamification in terms of its pedagogical underpinnings, integration of gamification into educational environments (with a focus on mathematics and science), a sample application of gamification in science content, and the future trends about possible directions of uses of gamification.
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