具有通信的有限状态自动机团队游戏的可决性特征

Michael J. Coulombe, J. Lynch
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引用次数: 0

摘要

针对不完全信息的多人团队博弈,我们定义了一种新的有限通信模型。我们证明了有界状态的团队DFA博弈和团队公式博弈,当玩家的交流速率小于他们在博弈中的移动速率时,仍然是不确定的。我们还表明,达到这个交流门槛会导致这些游戏具有可决定性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Characterizing the Decidability of Finite State Automata Team Games with Communication
In this paper we define a new model of limited communication for multiplayer team games of imperfect information. We prove that the Team DFA Game and Team Formula Game, which have bounded state, remain undecidable when players have a rate of communication which is less than the rate at which they make moves in the game. We also show that meeting this communication threshold causes these games to be decidable.
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