kinect开源踏步游戏的形成性评估与初步验证

R. Gosine, H. Damodaran, J. Deutsch
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引用次数: 9

摘要

虚拟现实(VR)康复的临床应用面临着几个障碍。其中两个是设备成本和VR界面。为了解决这些障碍,我们使用简单的源代码——c#和WPF以及微软Windows 7 (WinT)操作系统(OS)——从头开始开发了一个跨步游戏。使用受管理的开源视角[2]并分享源代码可以让康复社区定制他们的游戏,以便部署在运行Win7系统的台式机或笔记本电脑上,同时限制成本。这款游戏是在原生Win7环境中构建的,由初学者编写代码进行开发。它还允许更广泛的开源开发人员社区在编程和应用程序方面走得更远。游戏开发,游戏界面的形成性评估,以及运动学的验证在这里报告。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Formative evaluation and preliminary validation of kinect open source stepping game
Clinical adoption of Virtual Reality (VR) rehabilitation faces several hurdles [1]. Two of these are equipment costs and the VR interface. In order to address these hurdles, a stepping game was developed from the ground-up using simple source code - C# and WPF and the Microsoft Windows 7 (WinT) Operating System (OS). Using a managed-open-source perspective [2] and sharing the source code enables the rehabilitation community to customized their game for deployment on a desktop or laptop running the Win7 system while limiting costs. The game is built in the native Win7 environment and is coded for development by a beginner programmer. It also allows for the wider open-source developer community to take the programming and application further than would otherwise be possible. Game development, formative evaluation of the game interface, and validation of the kinematics are reported here.
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