视觉交互设计的维度

Paolo Bottoni, Shi-Kuo Chang, M. Costabile, S. Levialdi, P. Mussio
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引用次数: 9

摘要

我们在视觉句子理论的基础上改进了视觉交互系统的设计方法。我们探讨了视觉交互中的时间和空间维度,并讨论了支架和参照系概念的重要性。可用的视觉系统通过设计用户任务视觉语言的增强版本和支持用户导航和操作执行的脚手架视觉语言来实现。然而,必须明确考虑框架效应,即用户对不同图像中持久特征结构的感知,以避免用户迷失方向。包括一些积极和消极使用参考系的例子,并推导出一些设计准则。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Dimensions of visual interaction design
We refine our design methodology for visual interactive systems based on the visual sentence theory. We explore the dimensions of time and space in visual interaction and discuss the importance of the notions of scaffold and frame of reference. Usable visual systems are realised by designing an augmented version of the user task visual language and a scaffold visual language supporting user navigation and action execution. However, the frame effect, i.e. user's perception of persistent characteristic structures in different images, must be explicitly considered, to avoid user disorientation. Some examples of positive and negative use of the frame of reference are included and some design guidelines are derived.
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