第一届被动脑机接口跨会话工作量估算竞赛回顾

R. Roy, Marcel F. Hinss, L. Darmet, S. Ladouce, E. Jahanpour, B. Somon, Xiaoqi Xu, Nicolas Drougard, F. Dehais, F. Lotte
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引用次数: 7

摘要

与其他研究领域一样,在脑机接口(BCI)领域,尤其是被动脑机接口(BCI)领域,数据共享仍然很匮乏。基于从大脑测量中估计的用户精神状态,实现隐式交互或任务适应的系统。此外,该领域的研究目前受到一个主要挑战的阻碍,即如何处理脑信号的跨会话变异性。因此,为了在这个领域发展良好的研究实践,并使整个社会能够联合起来研究跨会话估计,我们举办了第一个关于跨会话工作量估计的被动脑机接口比赛。这个比赛是第三届国际神经工效学会议的一部分。数据来自15名志愿者的脑电图记录(6名女性;平均25岁),他们执行了3个阶段(间隔7天)的多属性任务电池ii (MATB-II),每个阶段有3个难度等级(伪随机顺序)。这些数据——训练和测试集——连同Matlab和Python玩具代码一起在Zenodo上公开发布(https://doi.org/10.5281/zenodo.5055046)。到目前为止,该数据库的下载量超过900次(所有版本在2021年12月10日的唯一下载量:911)。来自三大洲的十一个团队(31名参与者)提交了他们的作品。最好实现的处理管道包括基于黎曼几何的方法。虽然优于调整后的机会水平(对于3类分类问题,α为0.05,为38%),但结果仍低于60%的准确性。这些结果清楚地强调了跨会话评估的真正挑战。此外,他们再次证实了riemanian方法对BCI的鲁棒性和有效性。相反,三分之一的方法(4个团队)基于深度学习获得了机会水平的结果。这些方法在本次比赛中并没有表现出比传统方法更好的结果,这可能是由于严重的过拟合。然而,这次竞赛是朝着共同努力解决脑机接口可变性和促进包括可重复性在内的良好研究实践迈出的第一步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Retrospective on the First Passive Brain-Computer Interface Competition on Cross-Session Workload Estimation
As is the case in several research domains, data sharing is still scarce in the field of Brain-Computer Interfaces (BCI), and particularly in that of passive BCIs—i.e., systems that enable implicit interaction or task adaptation based on a user's mental state(s) estimated from brain measures. Moreover, research in this field is currently hindered by a major challenge, which is tackling brain signal variability such as cross-session variability. Hence, with a view to develop good research practices in this field and to enable the whole community to join forces in working on cross-session estimation, we created the first passive brain-computer interface competition on cross-session workload estimation. This competition was part of the 3rd International Neuroergonomics conference. The data were electroencephalographic recordings acquired from 15 volunteers (6 females; average 25 y.o.) who performed 3 sessions—separated by 7 days—of the Multi-Attribute Task Battery-II (MATB-II) with 3 levels of difficulty per session (pseudo-randomized order). The data -training and testing sets—were made publicly available on Zenodo along with Matlab and Python toy code (https://doi.org/10.5281/zenodo.5055046). To this day, the database was downloaded more than 900 times (unique downloads of all version on the 10th of December 2021: 911). Eleven teams from 3 continents (31 participants) submitted their work. The best achieving processing pipelines included a Riemannian geometry-based method. Although better than the adjusted chance level (38% with an α at 0.05 for a 3-class classification problem), the results still remained under 60% of accuracy. These results clearly underline the real challenge that is cross-session estimation. Moreover, they confirmed once more the robustness and effectiveness of Riemannian methods for BCI. On the contrary, chance level results were obtained by one third of the methods—4 teams- based on Deep Learning. These methods have not demonstrated superior results in this contest compared to traditional methods, which may be due to severe overfitting. Yet this competition is the first step toward a joint effort to tackle BCI variability and to promote good research practices including reproducibility.
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