游戏学习分析:混合视觉和数据挖掘技术,以提高严肃游戏和更好地理解玩家的学习

Cristina Alonso-Fernández, Antonio Calvo-Morata, M. Freire, I. Martínez-Ortiz, Baltasar Fernandez-Manjon
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引用次数: 2

摘要

游戏学习分析(GLA)包括收集、分析和可视化玩家与严肃游戏的互动。从这些分析中收集的信息可以帮助我们改进严肃游戏,更好地理解玩家的行为和策略,以及改进玩家评估。然而,分析的应用是一个复杂而昂贵的过程,在严肃游戏中尚未普及。使用标准的数据格式来收集玩家互动是必要的:这种标准化使我们能够简化和系统化开发与多款游戏兼容的工具和流程的每一步。在本文中,我们探索了一种组合:1)分析玩家在游戏中的互动并提供他们行动概述的探索性可视化工具,以及2)基于玩家评估的互动数据收集的评估方法。我们描述了分析在基于游戏的学习中提供的一些不同机会,通过使用标准和游戏独立分析和可视化将过程系统化的相关性,以及可以应用于产生有意义的信息以更好地理解学习者在严肃游戏中的行为和结果的不同技术(可视化,数据挖掘模型)。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning
Game learning analytics (GLA) comprise the collection, analysis, and visualization of player interactions with serious games. The information gathered from these analytics can help us improve serious games and better understand player actions and strategies, as well as improve player assessment. However, the application of analytics is a complex and costly process that is not yet generalized in serious games. Using a standard data format to collect player interactions is essential: the standardization allows us to simplify and systematize every step in developing tools and processes compatible with multiple games. In this paper, we explore a combination of 1) an exploratory visualization tool that analyzes player interactions in the game and provides an overview of their actions, and 2) an assessment approach, based on the collection of interaction data for player assessment. We describe some of the different opportunities offered by analytics in game-based learning, the relevance of systematizing the process by using standards and game-independent analyses and visualizations, and the different techniques (visualizations, data mining models) that can be applied to yield meaningful information to better understand learners’ actions and results in serious games.
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