通信开销对时间扭曲性能影响的实验研究

C. Carothers, R. Fujimoto, P. England
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引用次数: 37

摘要

为了评估时间扭曲在分布式计算环境中的有效性,本文描述了一项实证研究的结果,以评估通信延迟对时间扭曲机制性能的影响。在本研究中,使用了一种在网络工作站集合上实现时间扭曲的方法。比较了使用同步和异步消息传递原语的性能,可以观察到,当对某些应用程序使用同步原语时,Time Warp会经历更多的回滚计算。消息传递被分解为发送方和接收方处理器上的计算组件,以及表示消息在网络中保持“传输”时间的传输延迟组件。研究了各组成部分对时间扭曲性能的影响。可以观察到,分布式计算环境中的通信延迟对于包含大量具有小事件粒度的模拟器对象的应用程序(通过增加回滚计算量)会显著降低Time Warp的效率,特别是使用“自动驾驶”模拟器对象的应用程序。但是,对于包含大粒度事件的应用程序,通信延迟似乎对Time Warp中的回滚行为几乎没有影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Effect of communication overheads on Time Warp performance: an experimental study
This paper describes results of an empirical study to evaluate the effect of communications delays on the performance of the Time Warp mechanism in order to assess the effectiveness of Time Warp in distributed computing environments. An implementation of Time Warp on a collection of networked workstations is used in this study. Performance using synchronous and asynchronous message passing primitives are compared, and it is observed that Time Warp experiences much more rolled back computation when using the synchronous primitives for certain applications. Message passing is decomposed into a computation component at the sender and receiver processors, and a transmission delay component that represents the amount of time the message remains “in transit” within the network. The effect of each of these components on Time Warp performance is studied. It is observed that communications latency in distributed computing environments can significantly degrade the efficiency of Time Warp for applications containing large numbers of simulator objects with small event granularity (by increasing the amount of rolled back computation), particularly applications using “self-driving” simulator objects. However, for applications containing large grained events, communication delay appears to have little effect on rollback behavior in Time Warp.
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